[PATCH vkd3d v2 2/6] vkd3d-shader: Write empty SM1 shaders.

Zebediah Figura (she/her) zfigura at codeweavers.com
Tue Apr 20 10:31:12 CDT 2021


On 4/20/21 9:30 AM, Henri Verbeet wrote:
> On Fri, 16 Apr 2021 at 02:04, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> +static void put_dword(struct bytecode_buffer *buffer, uint32_t value)
>> +{
>> +    if (buffer->status)
>> +        return;
>> +
>> +    if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
>> +    {
>> +        buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
>> +        return;
>> +    }
>> +    buffer->data[buffer->count++] = value;
>> +}
>> +
> I'll leave it to Matteo and you to decide how much you care, but for
> consistency, perhaps "emit_u32()"?
> 

I'm fine with this as well.



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