[PATCH vkd3d v2 2/6] vkd3d-shader: Write empty SM1 shaders.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Tue Apr 20 10:31:12 CDT 2021
On 4/20/21 9:30 AM, Henri Verbeet wrote:
> On Fri, 16 Apr 2021 at 02:04, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> +static void put_dword(struct bytecode_buffer *buffer, uint32_t value)
>> +{
>> + if (buffer->status)
>> + return;
>> +
>> + if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
>> + {
>> + buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
>> + return;
>> + }
>> + buffer->data[buffer->count++] = value;
>> +}
>> +
> I'll leave it to Matteo and you to decide how much you care, but for
> consistency, perhaps "emit_u32()"?
>
I'm fine with this as well.
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