[PATCH] mmdevapi: Return success from SAORS_GetAvailableDynamicObjectCount().

Andrew Eikum aeikum at codeweavers.com
Thu Apr 22 11:41:42 CDT 2021


Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>

On Wed, Apr 21, 2021 at 07:00:23PM +0300, Paul Gofman wrote:
> Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
> ---
>     For Forza Horizon 4.
> 
>  dlls/mmdevapi/spatialaudio.c | 4 +++-
>  1 file changed, 3 insertions(+), 1 deletion(-)
> 
> diff --git a/dlls/mmdevapi/spatialaudio.c b/dlls/mmdevapi/spatialaudio.c
> index 597c2d29933..12ddd5e790a 100644
> --- a/dlls/mmdevapi/spatialaudio.c
> +++ b/dlls/mmdevapi/spatialaudio.c
> @@ -303,7 +303,9 @@ static HRESULT WINAPI SAORS_GetAvailableDynamicObjectCount(
>  {
>      SpatialAudioStreamImpl *This = impl_from_ISpatialAudioObjectRenderStream(iface);
>      FIXME("(%p)->(%p)\n", This, count);
> -    return E_NOTIMPL;
> +
> +    *count = 0;
> +    return S_OK;
>  }
>  
>  static HRESULT WINAPI SAORS_GetService(ISpatialAudioObjectRenderStream *iface,
> -- 
> 2.30.2
> 
> 



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