[PATCH] mmdevapi: Return success from SAORS_GetAvailableDynamicObjectCount().
Arkadiusz Hiler
ahiler at codeweavers.com
Thu Apr 22 05:56:36 CDT 2021
On Wed, Apr 21, 2021 at 07:00:23PM +0300, Paul Gofman wrote:
> Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
> ---
> For Forza Horizon 4.
>
> dlls/mmdevapi/spatialaudio.c | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/dlls/mmdevapi/spatialaudio.c b/dlls/mmdevapi/spatialaudio.c
> index 597c2d29933..12ddd5e790a 100644
> --- a/dlls/mmdevapi/spatialaudio.c
> +++ b/dlls/mmdevapi/spatialaudio.c
> @@ -303,7 +303,9 @@ static HRESULT WINAPI SAORS_GetAvailableDynamicObjectCount(
> {
> SpatialAudioStreamImpl *This = impl_from_ISpatialAudioObjectRenderStream(iface);
> FIXME("(%p)->(%p)\n", This, count);
> - return E_NOTIMPL;
> +
> + *count = 0;
> + return S_OK;
> }
>
> static HRESULT WINAPI SAORS_GetService(ISpatialAudioObjectRenderStream *iface,
We are not implementing dynamic objects and already report
SAC_GetMaxDynamicObjectCount as 0, so this makes sense.
Signed-off-by: Arkadiusz Hiler <arek at codeweavers.com>
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