[PATCH vkd3d 1/6] vkd3d-shader: Rename name_offset to name_bytecode_offset.
Matteo Bruni
matteo.mystral at gmail.com
Mon Apr 26 07:48:19 CDT 2021
On Wed, Apr 21, 2021 at 6:30 AM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.h | 4 ++--
> libs/vkd3d-shader/hlsl_codegen.c | 4 ++--
> 2 files changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index 3dc7a26b..0c755f46 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -136,9 +136,9 @@ struct hlsl_struct_field
> struct hlsl_type *type;
> const char *name;
> const char *semantic;
> -
> unsigned int reg_offset;
> - unsigned int name_offset;
> +
> + unsigned int name_bytecode_offset;
> };
Splitting hairs, but I didn't mind the blank line before reg_offset
(the idea being that it's a codegen / backend field vs the above which
is pretty much parse / abstract level stuff).
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