[PATCH vkd3d 1/6] vkd3d-shader: Rename name_offset to name_bytecode_offset.

Zebediah Figura (she/her) zfigura at codeweavers.com
Mon Apr 26 10:53:44 CDT 2021


On 4/26/21 7:48 AM, Matteo Bruni wrote:
> On Wed, Apr 21, 2021 at 6:30 AM Zebediah Figura <zfigura at codeweavers.com> wrote:
>>
>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>> ---
>>   libs/vkd3d-shader/hlsl.h         | 4 ++--
>>   libs/vkd3d-shader/hlsl_codegen.c | 4 ++--
>>   2 files changed, 4 insertions(+), 4 deletions(-)
>>
>> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
>> index 3dc7a26b..0c755f46 100644
>> --- a/libs/vkd3d-shader/hlsl.h
>> +++ b/libs/vkd3d-shader/hlsl.h
>> @@ -136,9 +136,9 @@ struct hlsl_struct_field
>>       struct hlsl_type *type;
>>       const char *name;
>>       const char *semantic;
>> -
>>       unsigned int reg_offset;
>> -    unsigned int name_offset;
>> +
>> +    unsigned int name_bytecode_offset;
>>   };
> 
> Splitting hairs, but I didn't mind the blank line before reg_offset
> (the idea being that it's a codegen / backend field vs the above which
> is pretty much parse / abstract level stuff).
> 

That also may have been my reasoning...



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