[PATCH vkd3d 1/8] vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Wed Aug 18 09:20:41 CDT 2021
On 8/17/21 11:19 PM, Atharva Nimbalkar wrote:
> Signed-off-by: Atharva Nimbalkar <atharvakn at gmail.com>
> ---
> include/vkd3d_shader.h | 4 ++++
> libs/vkd3d-shader/vkd3d_shader_main.c | 10 ++++++++++
> libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++
> programs/vkd3d-compiler/main.c | 3 +++
> 4 files changed, 19 insertions(+)
>
> diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
> index 5092fac..58e507b 100644
> --- a/include/vkd3d_shader.h
> +++ b/include/vkd3d_shader.h
> @@ -491,6 +491,10 @@ enum vkd3d_shader_target_type
> * the format used for Direct3D shader model 4 and 5 shaders.
> */
> VKD3D_SHADER_TARGET_DXBC_TPF,
> + /**
> + * An 'OpenGL Shading Language' shader.
> + */
Could use a follow-up patch, but this probably deserves a "\since 1.3".
> + VKD3D_SHADER_TARGET_GLSL,
>
> VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
> };
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