[PATCH vkd3d 1/8] vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.

Henri Verbeet hverbeet at gmail.com
Wed Aug 18 09:25:08 CDT 2021


On Wed, 18 Aug 2021 at 16:20, Zebediah Figura (she/her)
<zfigura at codeweavers.com> wrote:
> > @@ -491,6 +491,10 @@ enum vkd3d_shader_target_type
> >        * the format used for Direct3D shader model 4 and 5 shaders.
> >        */
> >       VKD3D_SHADER_TARGET_DXBC_TPF,
> > +    /**
> > +     * An 'OpenGL Shading Language' shader.
> > +     */
>
> Could use a follow-up patch, but this probably deserves a "\since 1.3".
>
Right. Note that that also applies to the other sources and targets
introduced since 1.2 though.



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