[PATCH vkd3d 4/6] vkd3d-shader/hlsl: Write the RDEF section.
Matteo Bruni
matteo.mystral at gmail.com
Thu Aug 19 10:31:07 CDT 2021
On Tue, Aug 17, 2021 at 7:40 PM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> include/vkd3d_d3dcommon.idl | 45 ++++++++
> libs/vkd3d-shader/hlsl_sm4.c | 141 +++++++++++++++++++++++
> libs/vkd3d-shader/vkd3d_shader_private.h | 2 +
> 3 files changed, 188 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index c9a427d8..e9cfa2b6 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> + i = 0;
> + LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
> + {
> + size_t vars_start = bytecode_get_size(&buffer);
> + const struct hlsl_ir_var *var;
> +
> + if (!cbuffer->reg.allocated)
> + continue;
> +
> + set_u32(&buffer, cbuffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
> +
> + LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
> + {
> + if (var->is_uniform && var->buffer == cbuffer)
> + {
> + uint32_t flags = 0;
> +
> + if (var->last_read)
> + flags |= D3D_SVF_USED;
> +
> + put_u32(&buffer, 0); /* name */
Mostly for my own reference, the variable name is left unset here. It
will be filled in the next patch, together with the type.
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