[PATCH vkd3d 4/6] vkd3d-shader/hlsl: Write the RDEF section.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Thu Aug 19 10:47:23 CDT 2021
On 8/19/21 10:31 AM, Matteo Bruni wrote:
> On Tue, Aug 17, 2021 at 7:40 PM Zebediah Figura <zfigura at codeweavers.com> wrote:
>>
>> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
>> ---
>> include/vkd3d_d3dcommon.idl | 45 ++++++++
>> libs/vkd3d-shader/hlsl_sm4.c | 141 +++++++++++++++++++++++
>> libs/vkd3d-shader/vkd3d_shader_private.h | 2 +
>> 3 files changed, 188 insertions(+)
>>
>
>> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
>> index c9a427d8..e9cfa2b6 100644
>> --- a/libs/vkd3d-shader/hlsl_sm4.c
>> +++ b/libs/vkd3d-shader/hlsl_sm4.c
>
>> + i = 0;
>> + LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
>> + {
>> + size_t vars_start = bytecode_get_size(&buffer);
>> + const struct hlsl_ir_var *var;
>> +
>> + if (!cbuffer->reg.allocated)
>> + continue;
>> +
>> + set_u32(&buffer, cbuffers_offset + (i++ * 6 + 2) * sizeof(uint32_t), vars_start);
>> +
>> + LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
>> + {
>> + if (var->is_uniform && var->buffer == cbuffer)
>> + {
>> + uint32_t flags = 0;
>> +
>> + if (var->last_read)
>> + flags |= D3D_SVF_USED;
>> +
>> + put_u32(&buffer, 0); /* name */
>
> Mostly for my own reference, the variable name is left unset here. It
> will be filled in the next patch, together with the type.
>
That was probably a mistake, either in patch naming or contents, though
I guess it's not worth fixing at this point.
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