[PATCH vkd3d v3 10/12] vkd3d-shader/hlsl: Include new texture dimension types in sampler_dim_count().
Zebediah Figura (she/her)
zfigura at codeweavers.com
Fri Dec 17 17:35:32 CST 2021
On 12/17/21 13:12, Francisco Casas wrote:
> This function is also moved from hlsl.y to hlsl.h, since it can be useful in
> other files.
I would prefer to do that only in the patch where it's actually used.
Is there a reason to make it a static inline function, instead of just
linking to it?
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