[PATCH vkd3d v3 10/12] vkd3d-shader/hlsl: Include new texture dimension types in sampler_dim_count().

Zebediah Figura (she/her) zfigura at codeweavers.com
Fri Dec 17 17:35:32 CST 2021


On 12/17/21 13:12, Francisco Casas wrote:
> This function is also moved from hlsl.y to hlsl.h, since it can be useful in
> other files.

I would prefer to do that only in the patch where it's actually used.

Is there a reason to make it a static inline function, instead of just 
linking to it?



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