[PATCH vkd3d v3 09/12] vkd3d-shader/hlsl: Parse texture array types.

Francisco Casas fcasas at codeweavers.com
Mon Dec 20 11:22:26 CST 2021


December 17, 2021 8:36 PM, "Zebediah Figura (she/her)" <zfigura at codeweavers.com> wrote:

> Looks fine, but as long as you're resending anyway, you might as well add Texture3DArray.

AFAIK Texture3DArrays don't exist, as loading from them would require 5 dimensions: X, Y, Z, slice and mipmap.



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