[PATCH vkd3d v3 09/12] vkd3d-shader/hlsl: Parse texture array types.

Zebediah Figura (she/her) zfigura at codeweavers.com
Mon Dec 20 11:31:38 CST 2021


On 12/20/21 11:22, Francisco Casas wrote:
> December 17, 2021 8:36 PM, "Zebediah Figura (she/her)" <zfigura at codeweavers.com> wrote:
> 
>> Looks fine, but as long as you're resending anyway, you might as well add Texture3DArray.
> 
> AFAIK Texture3DArrays don't exist, as loading from them would require 5 dimensions: X, Y, Z, slice and mipmap.
> 

Hrm, I thought they existed but that you just couldn't load from them, 
only sample. Turns out I was wrong.

We should probably remove it from the lexer in that case, then.



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