[PATCH 1/2] d3d11: Advertise support for shader model 4 compute shaders if compute shaders are supported.
Henri Verbeet
hverbeet at codeweavers.com
Thu Feb 18 11:19:42 CST 2021
I.e., if we support shader model 5 compute shaders for feature level 11.0, we
also support shader model 4 compute shaders for feature level 10.x.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d11/device.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 87bdd594d812..b0041c858816 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3779,7 +3779,17 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
return E_INVALIDARG;
}
- options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to get device caps, hr %#x.\n", hr);
+ return hr;
+ }
+
+ options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
+ = wined3d_caps.max_feature_level >= WINED3D_FEATURE_LEVEL_11;
return S_OK;
}
--
2.20.1
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