[PATCH 2/2] wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 18 11:19:43 CST 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/utils.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6839065365f8..233cd49209f6 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4702,6 +4702,8 @@ const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const str
     VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
     VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
     VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH);
+    VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL);
 #undef VIEW_FLAG_TO_STR
     if (flags)
         FIXME("Unrecognised view flag(s) %#x.\n", flags);
-- 
2.20.1




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