[PATCH 2/2] wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().
Henri Verbeet
hverbeet at codeweavers.com
Thu Feb 18 11:19:43 CST 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/utils.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6839065365f8..233cd49209f6 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4702,6 +4702,8 @@ const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const str
VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
+ VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH);
+ VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL);
#undef VIEW_FLAG_TO_STR
if (flags)
FIXME("Unrecognised view flag(s) %#x.\n", flags);
--
2.20.1
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