[PATCH 1/4] d2d1/tests: Use IDXGIDevice interface instead of ID3D10Device1.

Francois Gouget fgouget at codeweavers.com
Thu Jan 7 20:08:08 CST 2021


On Thu, 7 Jan 2021, Rémi Bernon wrote:
[...]
> > === w2008s64 (32 bit report) ===
> > 
> > d2d1:
> > d2d1: Timeout
> > 
> > === wvistau64 (64 bit report) ===
> > 
> > d2d1:
> > d2d1: Timeout
> > 
> > === w2008s64 (64 bit report) ===
> > 
> > d2d1:
> > d2d1: Timeout
> > 
> 
> Looks like these already time out with a no-op patch:
> 
>   https://testbot.winehq.org/JobDetails.pl?Key=83859

The screenshot actually has a good explanation for that:
https://testbot.winehq.org/JobDetails.pl?Key=83859&s201=1&s301=1#k201

Bug 48208 for the win!
https://www.winehq.org/pipermail/wine-devel/2020-December/178622.html


> And it's been a while since they do:
> 
>   http://test.winehq.org/data/tests/d2d1:d2d1.html

That does not actually show any timeout (only todos on Linux).
(and a bunch of 'load error 1359', aka bug 48062) 

-- 
Francois Gouget <fgouget at codeweavers.com>


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