[PATCH vkd3d v2 4/5] vkd3d-shader: Implement #include.

Matteo Bruni matteo.mystral at gmail.com
Thu Jan 14 07:07:26 CST 2021


On Tue, Jan 12, 2021 at 3:22 PM Henri Verbeet <hverbeet at gmail.com> wrote:
>
> On Tue, 12 Jan 2021 at 14:13, Matteo Bruni <mbruni at codeweavers.com> wrote:
> > default_open_include() looks in the current directory rather than into
> > the same directory as the current file. That seems wrong, except that
> > I have the feeling that's exactly what native does. Is that right?
> >
> That may be true, but my counter would be that vkd3d-shader should by
> default do the reasonable thing, while d3dcompiler would implement its
> quirks in its own open_include implementation.

I didn't reply to this earlier but yeah, that's certainly a valid
point. I don't actually know what's the rationale for the current
behavior though, I was just speculating.



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