[PATCH vkd3d v2 4/5] vkd3d-shader: Implement #include.

Henri Verbeet hverbeet at gmail.com
Tue Jan 12 08:21:58 CST 2021


On Tue, 12 Jan 2021 at 14:13, Matteo Bruni <mbruni at codeweavers.com> wrote:
> default_open_include() looks in the current directory rather than into
> the same directory as the current file. That seems wrong, except that
> I have the feeling that's exactly what native does. Is that right?
>
That may be true, but my counter would be that vkd3d-shader should by
default do the reasonable thing, while d3dcompiler would implement its
quirks in its own open_include implementation.



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