[PATCH vkd3d 3/5] vkd3d-shader: Implement multiplication and division.
Matteo Bruni
matteo.mystral at gmail.com
Tue Jan 19 04:24:38 CST 2021
On Mon, Jan 18, 2021 at 10:34 PM Zebediah Figura
<zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/preproc.l | 2 +-
> libs/vkd3d-shader/preproc.y | 24 ++++++++++++++++++++++--
> 2 files changed, 23 insertions(+), 3 deletions(-)
>
> diff --git a/libs/vkd3d-shader/preproc.l b/libs/vkd3d-shader/preproc.l
> index 011f8dbb..a522b7c8 100644
> --- a/libs/vkd3d-shader/preproc.l
> +++ b/libs/vkd3d-shader/preproc.l
> @@ -157,7 +157,7 @@ IDENTIFIER [A-Za-z_][A-Za-z0-9_]*
> }
>
> <INITIAL>{WS}+ {}
> -<INITIAL>[-()\[\]{},+!] {return yytext[0];}
> +<INITIAL>[-()\[\]{},+!*/] {return yytext[0];}
> <INITIAL>. {return T_TEXT;}
>
> %%
> diff --git a/libs/vkd3d-shader/preproc.y b/libs/vkd3d-shader/preproc.y
> index 51df5d40..1060e9d7 100644
> --- a/libs/vkd3d-shader/preproc.y
> +++ b/libs/vkd3d-shader/preproc.y
> @@ -335,6 +335,7 @@ static void free_parse_arg_names(struct parse_arg_names *args)
>
> %type <integer> primary_expr
> %type <integer> unary_expr
> +%type <integer> mul_expr
> %type <string> body_token
> %type <const_string> body_token_const
> %type <string_buffer> body_text
> @@ -439,6 +440,14 @@ body_token_const
> {
> $$ = "!";
> }
> + | '*'
> + {
> + $$ = "*";
> + }
> + | '/'
> + {
> + $$ = "/";
> + }
> | T_CONCAT
> {
> $$ = "##";
> @@ -480,7 +489,7 @@ directive
> }
> vkd3d_free($2);
> }
> - | T_IF unary_expr T_NEWLINE
> + | T_IF mul_expr T_NEWLINE
> {
> if (!preproc_push_if(ctx, !!$2))
> YYABORT;
> @@ -495,7 +504,7 @@ directive
> preproc_push_if(ctx, !preproc_find_macro(ctx, $2));
> vkd3d_free($2);
> }
> - | T_ELIF unary_expr T_NEWLINE
> + | T_ELIF mul_expr T_NEWLINE
> {
> const struct preproc_file *file = preproc_get_top_file(ctx);
>
> @@ -631,3 +640,14 @@ unary_expr
> {
> $$ = !$2;
> }
> +
> +mul_expr
> + : unary_expr
> + | mul_expr '*' unary_expr
> + {
> + $$ = $1 * $3;
> + }
> + | mul_expr '/' unary_expr
> + {
> + $$ = $1 / $3;
> + }
I don't know that we care but notice that e.g. "#if 1 / 0" causes a
floating point exception.
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