[PATCH 4/5] wined3d: Use wined3d_mask_from_size() in shader_glsl_atomic().

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 8 03:36:52 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b62f3f79e2e..eb805f43a9f 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5354,7 +5354,7 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
         }
         resource = "image";
         data_type = reg_maps->uav_resource_info[resource_idx].data_type;
-        coord_mask = (1u << resource_type_info[resource_type].coord_size) - 1;
+        coord_mask = wined3d_mask_from_size(resource_type_info[resource_type].coord_size);
         stride = reg_maps->uav_resource_info[resource_idx].stride;
     }
 
-- 
2.20.1




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