[PATCH 5/5] wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function().

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 8 03:36:53 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index eb805f43a9f..5ae90148dc8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3463,8 +3463,8 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
     if (shadow)
         ++coord_size;
     sample_function->offset_size = offset ? deriv_size : 0;
-    sample_function->coord_mask = (1u << coord_size) - 1;
-    sample_function->deriv_mask = (1u << deriv_size) - 1;
+    sample_function->coord_mask = wined3d_mask_from_size(coord_size);
+    sample_function->deriv_mask = wined3d_mask_from_size(deriv_size);
     sample_function->output_single_component = shadow && !needs_legacy_glsl_syntax(gl_info);
 }
 
-- 
2.20.1




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