[PATCH vkd3d 5/5] vkd3d-shader: Create descriptor array symbols for resources.

Henri Verbeet hverbeet at gmail.com
Wed Jul 14 06:20:47 CDT 2021


On Fri, 9 Jul 2021 at 07:48, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> @@ -5724,6 +5729,9 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
>          return;
>      }
>
> +    binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, &resource->range,
> +            resource_type, false, &binding_base_idx);
> +
>      if (compiler->ssbo_uavs && is_uav && resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
>      {
>          uint32_t array_type_id, struct_id;
> @@ -5744,16 +5752,22 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
>      {
>          type_id = vkd3d_dxbc_compiler_get_image_type_id(compiler, reg, &resource->range,
>                  resource_type_info, sampled_type, structure_stride || raw, 0);
> +
> +        if (binding.count != 1 || resource->range.last == ~0u)
> +        {
> +            contained_type_id = type_id;
> +            type_id = vkd3d_spirv_get_op_type_array(builder, type_id,
> +                    vkd3d_dxbc_compiler_get_constant_uint(compiler, binding.count));
> +        }
>      }
>
I think we would need this for the "compiler->ssbo_uavs" case as well.

>      ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
> -    var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
> -            ptr_type_id, storage_class, 0);
>
> -    vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler, var_id, reg,
> -            &resource->range, resource_type, false);
> -
> -    vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
> +    array_data.contained_type_id = contained_type_id;
> +    array_data.binding_base_idx = binding_base_idx;
> +    array_data.storage_class = storage_class;
> +    var_id = vkd3d_dxbc_compiler_get_resource_variable(compiler, &array_data, ptr_type_id, reg, &binding,
> +            &array_symbol);
>
...but if we used vkd3d_dxbc_compiler_build_resource_variable() here,
it would simply handle it for us.

>      if (is_uav)
>      {
> @@ -5791,6 +5805,11 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
>                  storage_class = SpvStorageClassUniform;
>                  ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
>              }
> +            else if (contained_type_id)
> +            {
> +                /* TODO: UAV counter arrays. */
> +                ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, contained_type_id);
> +            }
>
...and this change would more or less go away.

> @@ -7815,8 +7852,15 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
> -    image->image_id = load ? vkd3d_spirv_build_op_load(builder,
> -            image->image_type_id, image->id, SpvMemoryAccessMaskNone) : 0;
> +    if (load)
> +    {
> +        image->image_id = vkd3d_spirv_build_op_load(builder,
> +                image->image_type_id, image->id, SpvMemoryAccessMaskNone);
> +    }
> +    else
> +    {
> +        image->image_id = 0;
> +    }
>
This seems like an unrelated formatting change.



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