[PATCH vkd3d 1/5] vkd3d-shader: Find bindings for descriptor arrays.
Henri Verbeet
hverbeet at gmail.com
Wed Jul 14 06:20:17 CDT 2021
On Fri, 9 Jul 2021 at 07:47, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> +#define RANGE_STRING_SIZE 24
> +
> +static void register_range_format_string(char range_str[RANGE_STRING_SIZE],
> + const struct vkd3d_shader_register_range *range)
> +{
> + if (range->last != ~0u)
> + sprintf(range_str, "[%u:%u]", range->first, range->last);
> + else
> + sprintf(range_str, "[%u:*]", range->first);
> +}
> +
I'd prefer building that on top of the string buffer cache.
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