[PATCH vkd3d 1/5] vkd3d-shader: Find bindings for descriptor arrays.

Henri Verbeet hverbeet at gmail.com
Wed Jul 14 06:20:17 CDT 2021


On Fri, 9 Jul 2021 at 07:47, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> +#define RANGE_STRING_SIZE 24
> +
> +static void register_range_format_string(char range_str[RANGE_STRING_SIZE],
> +        const struct vkd3d_shader_register_range *range)
> +{
> +    if (range->last != ~0u)
> +        sprintf(range_str, "[%u:%u]", range->first, range->last);
> +    else
> +        sprintf(range_str, "[%u:*]", range->first);
> +}
> +
I'd prefer building that on top of the string buffer cache.



More information about the wine-devel mailing list