[PATCH vkd3d 1/5] vkd3d-shader: Find bindings for descriptor arrays.
Conor McCarthy
cmccarthy at codeweavers.com
Wed Jul 14 22:42:38 CDT 2021
July 14, 2021 9:20 PM, "Henri Verbeet" <hverbeet at gmail.com> wrote:
>> +#define RANGE_STRING_SIZE 24
>> +
>> +static void register_range_format_string(char range_str[RANGE_STRING_SIZE],
>> + const struct vkd3d_shader_register_range *range)
>> +{
>> + if (range->last != ~0u)
>> + sprintf(range_str, "[%u:%u]", range->first, range->last);
>> + else
>> + sprintf(range_str, "[%u:*]", range->first);
>> +}
>> +
>
> I'd prefer building that on top of the string buffer cache.
Where is this located?
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