[PATCH vkd3d 2/2] vkd3d-shader: Implement DMOV instruction.
hverbeet at gmail.com
Tue Jul 27 03:34:34 CDT 2021
On Tue, 27 Jul 2021 at 03:28, Conor McCarthy <cmccarthy at codeweavers.com> wrote:
> July 27, 2021 1:17 AM, "Henri Verbeet" <hverbeet at gmail.com> wrote:
> > Sure, but this would disassemble e.g. "dmov r0.xyzw, -cb0.zwxy"
> > (fxc /dumpbin) as "dmov r0.xy, -cb0.zwxy" (vkd3d-compiler -b
> > d3d-asm), unless we also add a corresponding change to
> > shader_dump_dst_param().
> Would you suggest including the shader_dump_dst_param() change in the same patch, or a separate patch in the same set?
It should be in the same patch as the shader_sm4_read_dst_param()
change, but otherwise there are some options. E.g., one way to
introduce the double support would be to first write a series
introducing disassembler support (i.e., the dxbc.c and trace.c
changes), and then a second series for SPIR-V generation. A single
patch per instruction like this one for dmov also works though, as
long as the dxbc.c and trace.c changes are trivial enough.
More information about the wine-devel