[PATCH] wined3d: Mark the dcl_stream shader instruction as implemented.

Zebediah Figura zfigura at codeweavers.com
Tue Jul 27 12:03:49 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5ae90148dc8..3032cf70bc0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -11284,7 +11284,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_RESOURCE_RAW                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_RESOURCE_STRUCTURED          */ shader_glsl_nop,
     /* WINED3DSIH_DCL_SAMPLER                      */ shader_glsl_nop,
-    /* WINED3DSIH_DCL_STREAM                       */ NULL,
+    /* WINED3DSIH_DCL_STREAM                       */ shader_glsl_nop,
     /* WINED3DSIH_DCL_TEMPS                        */ shader_glsl_nop,
     /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ shader_glsl_nop,
-- 
2.30.2




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