[PATCH 5/5] wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().

Henri Verbeet hverbeet at codeweavers.com
Fri Jun 25 08:01:32 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context_gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 742dc5f3042..474003d7553 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3310,7 +3310,7 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_
         return context_generate_rt_mask_from_resource(rts[0]->resource);
 
     rt_mask = ps ? ps->reg_maps.rt_mask : 1;
-    rt_mask &= (1u << gl_info->limits.buffers) - 1;
+    rt_mask &= wined3d_mask_from_size(gl_info->limits.buffers);
     if (state->blend_state && state->blend_state->dual_source)
         rt_mask = 1;
 
-- 
2.20.1




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