[PATCH v2 2/5] wined3d: Implement wined3d_deferred_context_prepare_upload_bo().
Henri Verbeet
hverbeet at gmail.com
Wed Jun 30 07:14:40 CDT 2021
On Wed, 30 Jun 2021 at 06:33, Zebediah Figura <z.figura12 at gmail.com> wrote:
> @@ -3401,9 +3418,44 @@ static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_co
> struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
> unsigned int row_pitch, unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address)
> {
> - FIXME("context %p, resource %p, sub_resource_idx %u, box %p, flags %#x, address %p, stub!\n",
> - context, resource, sub_resource_idx, box, flags, address);
> - return false;
> + struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
> + const struct wined3d_format *format = resource->format;
> + struct wined3d_deferred_upload *upload;
> + void *sysmem;
> + size_t size;
> +
> + size = (box->back - box->front - 1) * slice_pitch
> + + ((box->bottom - box->top - 1) / format->block_height) * row_pitch
> + + ((box->right - box->left + format->block_width - 1) / format->block_width) * format->block_byte_count;
> +
> + if (!(flags & WINED3D_MAP_WRITE))
> + {
> + WARN("Flags %#x are not valid on a deferred context.\n", flags);
> + return NULL;
> + }
> +
> + if (flags & ~(WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD))
> + {
> + FIXME("Unhandled flags %#x.\n", flags);
> + return NULL;
> + }
> +
> + if (!wined3d_array_reserve((void **)&deferred->uploads, &deferred->uploads_capacity,
> + deferred->upload_count + 1, sizeof(*deferred->uploads)))
> + return NULL;
> +
> + if (!(sysmem = wined3d_allocate_sysmem(size)))
> + return NULL;
> +
> + upload = &deferred->uploads[deferred->upload_count++];
> + upload->resource = resource;
> + wined3d_resource_incref(resource);
> + upload->sub_resource_idx = sub_resource_idx;
> + upload->sysmem = sysmem;
> +
> + address->buffer_object = 0;
> + address->addr = sysmem;
> + return sysmem;
> }
>
Do we need to use wined3d_allocate_sysmem() here? We could also do
something like the following:
upload->sysmem = heap_alloc(size + alignment - 1);
[...]
return address->addr = upload->sysmem & ~(alignment - 1)
(And note that not all callers of
wined3d_deferred_context_prepare_upload_bo() will necessarily need an
allocation aligned to RESOURCE_ALIGNMENT.)
> -static BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
> +void *wined3d_allocate_sysmem(SIZE_T size)
> {
> void **p;
> - SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
> + static const SIZE_T align = RESOURCE_ALIGNMENT - 1 + sizeof(*p);
> void *mem;
>
> - if (!(mem = heap_alloc_zero(resource->size + align)))
> + if (!(mem = heap_alloc_zero(size + align)))
> {
> ERR("Failed to allocate system memory.\n");
> - return FALSE;
> + return NULL;
> }
>
> + TRACE("Allocated %lu bytes at %p.\n", size, mem);
> p = (void **)(((ULONG_PTR)mem + align) & ~(RESOURCE_ALIGNMENT - 1)) - 1;
> *p = mem;
>
> - resource->heap_memory = ++p;
> + return ++p;
> +}
>
If we're turning this into a generic helper, perhaps it would be more
appropriate in utils.c, and we may want to consider naming it
something like e.g. wined3d_allocate_aligned().
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