[PATCH 4/4] wined3d: Move state handling to wined3d_cs_emit_set_shader().

Henri Verbeet hverbeet at gmail.com
Tue Mar 2 10:59:05 CST 2021


On Tue, 2 Mar 2021 at 17:36, Zebediah Figura (she/her)
<zfigura at codeweavers.com> wrote:
> Essentially, my plan *was* to export wined3d_cs_emit_set_shader()
> directly [perhaps with some terminology changed, but the same
> arguments]. I guess the only reason not to do that now is
> wined3d_device_set_state().
>
An argument could perhaps be made for e.g. a wined3d_cs_set_shader(),
but ultimately the existence of struct wined3d_cs seems like a wined3d
implementation detail from the point of view of e.g. d3d11.



More information about the wine-devel mailing list