[PATCH 6/6] d3d11: Use wined3d_device_context_set_blend_state().

Henri Verbeet hverbeet at gmail.com
Wed Mar 10 07:55:44 CST 2021


On Wed, 10 Mar 2021 at 03:09, Zebediah Figura <z.figura12 at gmail.com> wrote:
>  dlls/d3d11/device.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>
For what it's worth, this gets rid of the only external usage of
wined3d_device_context_set_blend_state(), which would allow it to be
removed from the public API. If your intention is to get rid of
internal usage as well, and then simply remove the entire function,
that's fine too.



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