[PATCH 6/6] d3d11: Use wined3d_device_context_set_blend_state().

Zebediah Figura (she/her) zfigura at codeweavers.com
Wed Mar 10 10:04:03 CST 2021


On 3/10/21 7:55 AM, Henri Verbeet wrote:
> On Wed, 10 Mar 2021 at 03:09, Zebediah Figura <z.figura12 at gmail.com> wrote:
>>   dlls/d3d11/device.c | 6 +++---
>>   1 file changed, 3 insertions(+), 3 deletions(-)
>>
> For what it's worth, this gets rid of the only external usage of
> wined3d_device_context_set_blend_state(), which would allow it to be
> removed from the public API. If your intention is to get rid of
> internal usage as well, and then simply remove the entire function,
> that's fine too.
> 

I intend to do something like that eventually, but haven't gotten there yet.



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