[PATCH 6/6] d3d11: Use wined3d_device_context_set_scissor_rects().

Zebediah Figura z.figura12 at gmail.com
Tue Mar 16 00:42:23 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d11/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 190e60be4b4..005698b2b6c 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1189,7 +1189,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext1 *iface,
         UINT rect_count, const D3D11_RECT *rects)
 {
-    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+    struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
 
     TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
 
@@ -1197,7 +1197,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11De
         return;
 
     wined3d_mutex_lock();
-    wined3d_device_set_scissor_rects(device->wined3d_device, rect_count, rects);
+    wined3d_device_context_set_scissor_rects(context->wined3d_context, rect_count, rects);
     wined3d_mutex_unlock();
 }
 
-- 
2.20.1




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