[PATCH 1/6] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_vertex_declaration().

Zebediah Figura z.figura12 at gmail.com
Wed Mar 24 18:19:25 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/cs.c              | 7 ++++---
 dlls/wined3d/device.c          | 4 ++--
 dlls/wined3d/wined3d_private.h | 4 ++--
 3 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 468819b604b..4a61cdae904 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1273,15 +1273,16 @@ static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const
     device_invalidate_state(cs->c.device, STATE_VDECL);
 }
 
-void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration)
+void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
+        struct wined3d_vertex_declaration *declaration)
 {
     struct wined3d_cs_set_vertex_declaration *op;
 
-    op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+    op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
     op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
     op->declaration = declaration;
 
-    wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
+    wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
 }
 
 static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c3ad3dae3fe..666b2829f7e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1762,7 +1762,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
     }
 
     wined3d_device_context_emit_set_depth_stencil_view(context, state->fb.depth_stencil);
-    wined3d_cs_emit_set_vertex_declaration(device->cs, state->vertex_declaration);
+    wined3d_device_context_emit_set_vertex_declaration(context, state->vertex_declaration);
 
     for (i = 0; i < WINED3D_MAX_STREAM_OUTPUT_BUFFERS; ++i)
     {
@@ -1899,7 +1899,7 @@ void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
     if (declaration)
         wined3d_vertex_declaration_incref(declaration);
     state->vertex_declaration = declaration;
-    wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
+    wined3d_device_context_emit_set_vertex_declaration(&device->cs->c, declaration);
     if (prev)
         wined3d_vertex_declaration_decref(prev);
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7c43695e5f0..24237d0bdd7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4770,8 +4770,6 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
         enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
         const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
-void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
-        struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
         unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
@@ -4825,6 +4823,8 @@ void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context
 void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,
         enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view,
         unsigned int initial_count) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
+        struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
         const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
 
-- 
2.30.2




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