[PATCH 2/6] wined3d: Introduce wined3d_device_context_set_vertex_declaration().

Zebediah Figura z.figura12 at gmail.com
Wed Mar 24 18:19:26 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c     | 34 +++++++++++++++++++++-------------
 dlls/wined3d/wined3d.spec |  1 +
 include/wine/wined3d.h    |  2 ++
 3 files changed, 24 insertions(+), 13 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 666b2829f7e..067fdecf3cf 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1887,21 +1887,9 @@ struct wined3d_device_context * CDECL wined3d_device_get_immediate_context(struc
 void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
         struct wined3d_vertex_declaration *declaration)
 {
-    struct wined3d_state *state = device->cs->c.state;
-    struct wined3d_vertex_declaration *prev;
-
     TRACE("device %p, declaration %p.\n", device, declaration);
 
-    prev = state->vertex_declaration;
-    if (declaration == prev)
-        return;
-
-    if (declaration)
-        wined3d_vertex_declaration_incref(declaration);
-    state->vertex_declaration = declaration;
-    wined3d_device_context_emit_set_vertex_declaration(&device->cs->c, declaration);
-    if (prev)
-        wined3d_vertex_declaration_decref(prev);
+    wined3d_device_context_set_vertex_declaration(&device->cs->c, declaration);
 }
 
 struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device)
@@ -2381,6 +2369,26 @@ void CDECL wined3d_device_context_set_index_buffer(struct wined3d_device_context
         wined3d_buffer_decref(prev_buffer);
 }
 
+void CDECL wined3d_device_context_set_vertex_declaration(struct wined3d_device_context *context,
+        struct wined3d_vertex_declaration *declaration)
+{
+    struct wined3d_state *state = context->state;
+    struct wined3d_vertex_declaration *prev;
+
+    TRACE("context %p, declaration %p.\n", context, declaration);
+
+    prev = state->vertex_declaration;
+    if (declaration == prev)
+        return;
+
+    if (declaration)
+        wined3d_vertex_declaration_incref(declaration);
+    state->vertex_declaration = declaration;
+    wined3d_device_context_emit_set_vertex_declaration(context, declaration);
+    if (prev)
+        wined3d_vertex_declaration_decref(prev);
+}
+
 void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     TRACE("device %p, shader %p.\n", device, shader);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 54d4ef4c23c..4f0d1e8e0b3 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -180,6 +180,7 @@
 @ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr)
 @ cdecl wined3d_device_context_set_stream_source(ptr long ptr long long)
 @ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
+@ cdecl wined3d_device_context_set_vertex_declaration(ptr ptr)
 @ cdecl wined3d_device_context_set_viewports(ptr long ptr)
 
 @ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 3937f1f5be2..e8f5e824bc3 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2584,6 +2584,8 @@ HRESULT __cdecl wined3d_device_context_set_stream_source(struct wined3d_device_c
 void __cdecl wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
         enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
         unsigned int initial_count);
+void __cdecl wined3d_device_context_set_vertex_declaration(struct wined3d_device_context *context,
+        struct wined3d_vertex_declaration *declaration);
 void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
         const struct wined3d_viewport *viewports);
 
-- 
2.30.2




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