[PATCH vkd3d 2/4] tests: Add resource array tests for SM5.1.
Conor McCarthy
cmccarthy at codeweavers.com
Wed May 26 03:04:35 CDT 2021
From: Hans-Kristian Arntzen <post at arntzen-software.no>
Modified to keep within current vkd3d descriptor set pool limits.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
tests/d3d12.c | 1424 +++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 1424 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index f289a10d..7252e65e 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -651,6 +651,27 @@ static bool is_memory_pool_L1_supported(ID3D12Device *device)
return !architecture.UMA;
}
+#define context_supports_sm51(context) context_supports_sm51_(__LINE__, context)
+static bool context_supports_sm51_(unsigned int line, struct test_context *context)
+{
+ D3D12_FEATURE_DATA_SHADER_MODEL model;
+ HRESULT hr;
+ model.HighestShaderModel = D3D_SHADER_MODEL_5_1;
+ hr = ID3D12Device_CheckFeatureSupport(context->device, D3D12_FEATURE_SHADER_MODEL, &model, sizeof(model));
+ ok_(line)(hr == S_OK, "Failed to query shader model support, hr %#x.\n", hr);
+
+ if (hr != S_OK)
+ return false;
+
+ if (model.HighestShaderModel < D3D_SHADER_MODEL_5_1)
+ {
+ skip_(line)("Device does not support shader model 5.1, skipping resource array tests.\n");
+ return false;
+ }
+ else
+ return true;
+}
+
#define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e)
static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility,
@@ -33817,6 +33838,1402 @@ static void test_hull_shader_patch_constant_inputs(void)
destroy_test_context(&context);
}
+static void test_unbounded_srv(void)
+{
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[3];
+ D3D12_DESCRIPTOR_RANGE descriptor_ranges[4];
+ ID3D12DescriptorHeap* heap;
+
+ ID3D12Resource *input_buffers[128];
+ ID3D12Resource *input_textures[128];
+ ID3D12Resource *output_buffer;
+ struct resource_readback rb;
+
+ ID3D12GraphicsCommandList* command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
+ unsigned int i, descriptor_size;
+ struct test_context context;
+ ID3D12CommandQueue* queue;
+ HRESULT hr;
+
+#if 0
+ // Space 1 and 2 have an offset of 0 descriptors, so pattern of descriptors is
+ // [ buf, tex, buf, tex ]
+ StructuredBuffer<uint> Buffers[] : register(t4, space1);
+ Texture2D<uint> Textures[] : register(t4, space2);
+
+ // Space 3 and 4 have an effective offset of 2 descriptor,
+ // so pattern of descriptors is still
+ // [ buf, tex, buf, tex ]
+ StructuredBuffer<uint> AliasBuffers[64] : register(t4, space3);
+ Texture2D<uint> AliasTextures[64] : register(t4, space4);
+
+ StructuredBuffer<uint> StandaloneBuffer : register(t100, space3);
+ Texture2D<uint> StandaloneTexture : register(t199, space3);
+
+ RWByteAddressBuffer OBuffer : register(u0);
+
+ [numthreads(64, 1, 1)]
+ void main(uint idx : SV_DispatchThreadID)
+ {
+ uint result = 0;
+
+ if (idx & 1)
+ result += Textures[NonUniformResourceIndex(idx)].Load(int3(0, 0, 0));
+ else
+ result += Buffers[NonUniformResourceIndex(idx)].Load(0);
+
+ if (idx & 1)
+ result += AliasTextures[NonUniformResourceIndex(idx)].Load(int3(0, 0, 0)) << 8;
+ else
+ result += AliasBuffers[NonUniformResourceIndex(idx)].Load(0) << 8;
+
+ result *= StandaloneBuffer.Load(0);
+ result *= StandaloneTexture.Load(int3(0, 0, 0));
+ OBuffer.Store(4 * idx, result);
+ }
+#endif
+ static const DWORD cs_code[] =
+ {
+ 0x43425844, 0x2b452826, 0x244a6b65, 0xdf8a8f8b, 0xf8326669, 0x00000001, 0x000003c4, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000370, 0x00050051, 0x000000dc, 0x0100086a,
+ 0x070000a2, 0x00307e46, 0x00000000, 0x00000004, 0xffffffff, 0x00000004, 0x00000001, 0x07001858,
+ 0x00307e46, 0x00000001, 0x00000004, 0xffffffff, 0x00004444, 0x00000002, 0x070000a2, 0x00307e46,
+ 0x00000002, 0x00000004, 0x00000043, 0x00000004, 0x00000003, 0x070000a2, 0x00307e46, 0x00000003,
+ 0x00000064, 0x00000064, 0x00000004, 0x00000003, 0x07001858, 0x00307e46, 0x00000004, 0x000000c7,
+ 0x000000c7, 0x00004444, 0x00000003, 0x07001858, 0x00307e46, 0x00000005, 0x00000004, 0x00000043,
+ 0x00004444, 0x00000004, 0x0600009d, 0x0031ee46, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
+ 0x06000001, 0x00100012, 0x00000000, 0x0002000a, 0x00004001, 0x00000001, 0x0304001f, 0x0010000a,
+ 0x00000000, 0x04000036, 0x00100012, 0x00000000, 0x0002000a, 0x0e00002d, 0x00100012, 0x00000000,
+ 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x86207e46, 0x00020001, 0x00000001,
+ 0x00000004, 0x0010000a, 0x00000000, 0x04000036, 0x00100042, 0x00000000, 0x0002000a, 0x0e00002d,
+ 0x00100042, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x86207c96,
+ 0x00020001, 0x00000005, 0x00000004, 0x0010002a, 0x00000000, 0x07000029, 0x00100042, 0x00000000,
+ 0x0010002a, 0x00000000, 0x00004001, 0x00000008, 0x0700001e, 0x00100012, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010000a, 0x00000000, 0x01000012, 0x04000036, 0x00100022, 0x00000000, 0x0002000a,
+ 0x0d0000a7, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x86207006,
+ 0x00020001, 0x00000000, 0x00000004, 0x0010001a, 0x00000000, 0x04000036, 0x00100042, 0x00000000,
+ 0x0002000a, 0x0d0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x86207006, 0x00020001, 0x00000002, 0x00000004, 0x0010002a, 0x00000000, 0x07000029, 0x00100042,
+ 0x00000000, 0x0010002a, 0x00000000, 0x00004001, 0x00000008, 0x0700001e, 0x00100012, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x01000015, 0x0a0000a7, 0x00100022, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x00207006, 0x00000003, 0x00000064, 0x08000026,
+ 0x0000d000, 0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0b00002d,
+ 0x00100022, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00207e16,
+ 0x00000004, 0x000000c7, 0x08000026, 0x0000d000, 0x00100012, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0010000a, 0x00000000, 0x06000029, 0x00100022, 0x00000000, 0x0002000a, 0x00004001, 0x00000002,
+ 0x080000a6, 0x0021e012, 0x00000000, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000,
+ 0x0100003e,
+ };
+
+ if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
+ return;
+
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 3;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
+ root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0];
+
+ root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[1].DescriptorTable.NumDescriptorRanges = 2;
+ root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[2];
+
+ root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
+ root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[2].Descriptor.RegisterSpace = 0;
+ root_parameters[2].Descriptor.ShaderRegister = 0;
+
+ /* Need two idential ranges so we can alias two different resource dimensions over same table. */
+ for (i = 0; i < 4; ++i)
+ {
+ descriptor_ranges[i].RegisterSpace = i + 1;
+ descriptor_ranges[i].BaseShaderRegister = 4;
+ descriptor_ranges[i].OffsetInDescriptorsFromTableStart = i >= 2 ? 1 : 0;
+ descriptor_ranges[i].NumDescriptors = UINT_MAX;
+ descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+ }
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ for (i = 0; i < ARRAY_SIZE(input_buffers); ++i)
+ {
+ const UINT buffer_data[] = { i * 2, i * 2, i * 2, i * 2 };
+ input_buffers[i] = create_default_buffer(context.device, sizeof(buffer_data), D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data), buffer_data, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+ }
+
+ for (i = 0; i < ARRAY_SIZE(input_textures); ++i)
+ {
+ const UINT tex_data = i * 2 + 1;
+ D3D12_SUBRESOURCE_DATA sub;
+ sub.pData = &tex_data;
+ sub.RowPitch = 1;
+ sub.SlicePitch = 1;
+ input_textures[i] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_UINT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ upload_texture_data(input_textures[i], &sub, 1, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_textures[i], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+ }
+ output_buffer = create_default_buffer(context.device, 4 * 64, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature,
+ shader_bytecode((const void*)cs_code, sizeof(cs_code)));
+
+ heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 512 + 256);
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
+ gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ for (i = 0; i < ARRAY_SIZE(input_buffers) * 2; ++i)
+ {
+ D3D12_SHADER_RESOURCE_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+ view.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ h.ptr += (512 + i) * descriptor_size;
+
+ /* Every other resource is a buffer and texture SRV which are aliased over the same descriptor table range. */
+ if (i & 1)
+ {
+ view.Format = DXGI_FORMAT_R32_UINT;
+ view.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ view.Texture2D.MipLevels = 1;
+ view.Texture2D.MostDetailedMip = 0;
+ view.Texture2D.PlaneSlice = 0;
+ view.Texture2D.ResourceMinLODClamp = 0;
+ ID3D12Device_CreateShaderResourceView(context.device, input_textures[i >> 1], &view, h);
+ }
+ else
+ {
+ view.Format = DXGI_FORMAT_UNKNOWN;
+ view.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
+ view.Buffer.FirstElement = 0;
+ view.Buffer.NumElements = 4;
+ view.Buffer.StructureByteStride = 4;
+ view.Buffer.Flags = 0;
+ ID3D12Device_CreateShaderResourceView(context.device, input_buffers[i >> 1], &view, h);
+ }
+ }
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
+ {
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu = gpu_handle;
+ gpu.ptr += 512 * descriptor_size;
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu);
+ gpu.ptr += descriptor_size;
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 1, gpu);
+ }
+ ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 2, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
+ ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
+
+ transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+
+ for (i = 0; i < 64; ++i)
+ {
+ UINT value = get_readback_uint(&rb, i, 0, 0);
+ UINT reference = (i + (i + 2) * 256) * 98 * 197;
+ ok(value == reference, "Readback value is: %u\n", value);
+ }
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+
+ for (i = 0; i < ARRAY_SIZE(input_buffers); ++i)
+ {
+ ID3D12Resource_Release(input_buffers[i]);
+ ID3D12Resource_Release(input_textures[i]);
+ }
+ ID3D12Resource_Release(output_buffer);
+ ID3D12DescriptorHeap_Release(heap);
+ destroy_test_context(&context);
+}
+
+static void test_unbounded_samplers(void)
+{
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[3];
+ D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
+ ID3D12DescriptorHeap *heaps[2];
+
+ ID3D12Resource* input_texture;
+ ID3D12Resource* output_buffer;
+ struct resource_readback rb;
+
+ ID3D12GraphicsCommandList* command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ unsigned int i, descriptor_size;
+ struct test_context context;
+ ID3D12CommandQueue* queue;
+ HRESULT hr;
+
+#if 0
+ Texture2D<float> Tex : register(t0);
+ SamplerState Samp[] : register(s0);
+ RWByteAddressBuffer OBuffer : register(u0);
+
+ [numthreads(64, 1, 1)]
+ void main(uint idx : SV_DispatchThreadID)
+ {
+ // Should alternate between wrap (sample 0), or clamp (sample 100).
+ uint value = Tex.SampleLevel(Samp[NonUniformResourceIndex(idx)], 1.1.xx, 0.0);
+ OBuffer.Store(4 * idx, value);
+ }
+#endif
+ static const DWORD cs_code[] =
+ {
+ 0x43425844, 0x44f291da, 0x1146ced9, 0x71030deb, 0x28d62ae2, 0x00000001, 0x00000174, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000120, 0x00050051, 0x00000048, 0x0100086a,
+ 0x0600005a, 0x00306e46, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x07001858, 0x00307e46,
+ 0x00000000, 0x00000000, 0x00000000, 0x00005555, 0x00000000, 0x0600009d, 0x0031ee46, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b,
+ 0x00000040, 0x00000001, 0x00000001, 0x04000036, 0x00100012, 0x00000000, 0x0002000a, 0x12000048,
+ 0x00100012, 0x00000000, 0x00004002, 0x3f8ccccd, 0x3f8ccccd, 0x00000000, 0x00000000, 0x00207e46,
+ 0x00000000, 0x00000000, 0x84206000, 0x00020001, 0x00000000, 0x0010000a, 0x00000000, 0x00004001,
+ 0x00000000, 0x0500001c, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x06000029, 0x00100022,
+ 0x00000000, 0x0002000a, 0x00004001, 0x00000002, 0x080000a6, 0x0021e012, 0x00000000, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
+ };
+
+ if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
+ return;
+
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 3;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
+ root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0];
+
+ root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
+ root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[1];
+
+ root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
+ root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[2].Descriptor.RegisterSpace = 0;
+ root_parameters[2].Descriptor.ShaderRegister = 0;
+
+ descriptor_ranges[0].RegisterSpace = 0;
+ descriptor_ranges[0].BaseShaderRegister = 0;
+ descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
+ descriptor_ranges[0].NumDescriptors = 1;
+ descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+
+ descriptor_ranges[1].RegisterSpace = 0;
+ descriptor_ranges[1].BaseShaderRegister = 0;
+ descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 0;
+ descriptor_ranges[1].NumDescriptors = UINT_MAX;
+ descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ {
+ const float tex_data[] = { 10, 100, 100, 100 };
+ D3D12_SUBRESOURCE_DATA sub;
+ sub.pData = tex_data;
+ sub.RowPitch = 8;
+ sub.SlicePitch = 8;
+ input_texture = create_default_texture2d(context.device, 2, 2, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ upload_texture_data(input_texture, &sub, 1, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_texture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+ }
+
+ output_buffer = create_default_buffer(context.device, 4 * 64, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature,
+ shader_bytecode((const void*)cs_code, sizeof(cs_code)));
+
+ heaps[0] = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
+ heaps[1] = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 1024);
+
+ {
+ D3D12_SHADER_RESOURCE_VIEW_DESC view;
+ view.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ view.Format = DXGI_FORMAT_R32_FLOAT;
+ view.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ view.Texture2D.MipLevels = 1;
+ view.Texture2D.MostDetailedMip = 0;
+ view.Texture2D.PlaneSlice = 0;
+ view.Texture2D.ResourceMinLODClamp = 0;
+ ID3D12Device_CreateShaderResourceView(context.device, input_texture, &view,
+ ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heaps[0]));
+ }
+
+ for (i = 0; i < 1024; ++i)
+ {
+ D3D12_SAMPLER_DESC samp;
+ memset(&samp, 0, sizeof(samp));
+ samp.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
+ samp.AddressU = samp.AddressV = samp.AddressW = (i & 1) ? D3D12_TEXTURE_ADDRESS_MODE_CLAMP : D3D12_TEXTURE_ADDRESS_MODE_WRAP;
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heaps[1]);
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
+ cpu_handle.ptr += descriptor_size * i;
+ ID3D12Device_CreateSampler(context.device, &samp, cpu_handle);
+ }
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 2, heaps);
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heaps[0]));
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 1, ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heaps[1]));
+ ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 2, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
+ ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
+
+ transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+
+ for (i = 0; i < 64; ++i)
+ {
+ UINT value = get_readback_uint(&rb, i, 0, 0);
+ UINT reference = (i & 1) ? 100 : 10;
+ ok(value == reference, "Readback value for index %u is: %u\n", i, value);
+ }
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+
+ ID3D12Resource_Release(input_texture);
+ ID3D12Resource_Release(output_buffer);
+ ID3D12DescriptorHeap_Release(heaps[0]);
+ ID3D12DescriptorHeap_Release(heaps[1]);
+ destroy_test_context(&context);
+}
+
+#define BUFFER_COUNT (61 + 8)
+
+static void test_bindless_full_root_parameters(void)
+{
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[63];
+ D3D12_DESCRIPTOR_RANGE descriptor_ranges[63];
+ ID3D12DescriptorHeap* heap;
+
+ ID3D12Resource* input_buffers[BUFFER_COUNT];
+ ID3D12Resource* output_buffer;
+ struct resource_readback rb;
+
+ ID3D12GraphicsCommandList* command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
+ unsigned int i, descriptor_size;
+ struct test_context context;
+ ID3D12CommandQueue* queue;
+ HRESULT hr;
+
+#if 0
+ #define R(x) StructuredBuffer<uint> Buffers##x[] : register(t0, space##x)
+ R(0); R(1); R(2); R(3); R(4); R(5); R(6); R(7); R(8); R(9);
+ R(10); R(11); R(12); R(13); R(14); R(15); R(16); R(17); R(18); R(19);
+ R(20); R(21); R(22); R(23); R(24); R(25); R(26); R(27); R(28); R(29);
+ R(30); R(31); R(32); R(33); R(34); R(35); R(36); R(37); R(38); R(39);
+ R(40); R(41); R(42); R(43); R(44); R(45); R(46); R(47); R(48); R(49);
+ R(50); R(51); R(52); R(53); R(54); R(55); R(56); R(57); R(58); R(59);
+ R(60); R(61);
+ #undef R
+
+ RWByteAddressBuffer OBuffer : register(u0, space62);
+
+ [numthreads(8, 1, 1)]
+ void main(uint idx : SV_DispatchThreadID)
+ {
+ uint result = 0;
+ #define R(x) result += Buffers##x[NonUniformResourceIndex(idx)].Load(0)
+ R(0); R(1); R(2); R(3); R(4); R(5); R(6); R(7); R(8); R(9);
+ R(10); R(11); R(12); R(13); R(14); R(15); R(16); R(17); R(18); R(19);
+ R(20); R(21); R(22); R(23); R(24); R(25); R(26); R(27); R(28); R(29);
+ R(30); R(31); R(32); R(33); R(34); R(35); R(36); R(37); R(38); R(39);
+ R(40); R(41); R(42); R(43); R(44); R(45); R(46); R(47); R(48); R(49);
+ R(50); R(51); R(52); R(53); R(54); R(55); R(56); R(57); R(58); R(59);
+ R(60); R(61);
+ #undef R
+ OBuffer.Store(4 * idx, result);
+ }
+#endif
+ static const DWORD cs_code[] =
+ {
+ 0x43425844, 0x14c36cde, 0x43afd9ea, 0x4f0f1a58, 0x160d65a7, 0x00000001, 0x000019f8, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000019a4, 0x00050051, 0x00000669, 0x0100086a,
+ 0x070000a2, 0x00307e46, 0x00000000, 0x00000000, 0xffffffff, 0x00000004, 0x00000000, 0x070000a2,
+ 0x00307e46, 0x00000001, 0x00000000, 0xffffffff, 0x00000004, 0x00000001, 0x070000a2, 0x00307e46,
+ 0x00000002, 0x00000000, 0xffffffff, 0x00000004, 0x00000002, 0x070000a2, 0x00307e46, 0x00000003,
+ 0x00000000, 0xffffffff, 0x00000004, 0x00000003, 0x070000a2, 0x00307e46, 0x00000004, 0x00000000,
+ 0xffffffff, 0x00000004, 0x00000004, 0x070000a2, 0x00307e46, 0x00000005, 0x00000000, 0xffffffff,
+ 0x00000004, 0x00000005, 0x070000a2, 0x00307e46, 0x00000006, 0x00000000, 0xffffffff, 0x00000004,
+ 0x00000006, 0x070000a2, 0x00307e46, 0x00000007, 0x00000000, 0xffffffff, 0x00000004, 0x00000007,
+ 0x070000a2, 0x00307e46, 0x00000008, 0x00000000, 0xffffffff, 0x00000004, 0x00000008, 0x070000a2,
+ 0x00307e46, 0x00000009, 0x00000000, 0xffffffff, 0x00000004, 0x00000009, 0x070000a2, 0x00307e46,
+ 0x0000000a, 0x00000000, 0xffffffff, 0x00000004, 0x0000000a, 0x070000a2, 0x00307e46, 0x0000000b,
+ 0x00000000, 0xffffffff, 0x00000004, 0x0000000b, 0x070000a2, 0x00307e46, 0x0000000c, 0x00000000,
+ 0xffffffff, 0x00000004, 0x0000000c, 0x070000a2, 0x00307e46, 0x0000000d, 0x00000000, 0xffffffff,
+ 0x00000004, 0x0000000d, 0x070000a2, 0x00307e46, 0x0000000e, 0x00000000, 0xffffffff, 0x00000004,
+ 0x0000000e, 0x070000a2, 0x00307e46, 0x0000000f, 0x00000000, 0xffffffff, 0x00000004, 0x0000000f,
+ 0x070000a2, 0x00307e46, 0x00000010, 0x00000000, 0xffffffff, 0x00000004, 0x00000010, 0x070000a2,
+ 0x00307e46, 0x00000011, 0x00000000, 0xffffffff, 0x00000004, 0x00000011, 0x070000a2, 0x00307e46,
+ 0x00000012, 0x00000000, 0xffffffff, 0x00000004, 0x00000012, 0x070000a2, 0x00307e46, 0x00000013,
+ 0x00000000, 0xffffffff, 0x00000004, 0x00000013, 0x070000a2, 0x00307e46, 0x00000014, 0x00000000,
+ 0xffffffff, 0x00000004, 0x00000014, 0x070000a2, 0x00307e46, 0x00000015, 0x00000000, 0xffffffff,
+ 0x00000004, 0x00000015, 0x070000a2, 0x00307e46, 0x00000016, 0x00000000, 0xffffffff, 0x00000004,
+ 0x00000016, 0x070000a2, 0x00307e46, 0x00000017, 0x00000000, 0xffffffff, 0x00000004, 0x00000017,
+ 0x070000a2, 0x00307e46, 0x00000018, 0x00000000, 0xffffffff, 0x00000004, 0x00000018, 0x070000a2,
+ 0x00307e46, 0x00000019, 0x00000000, 0xffffffff, 0x00000004, 0x00000019, 0x070000a2, 0x00307e46,
+ 0x0000001a, 0x00000000, 0xffffffff, 0x00000004, 0x0000001a, 0x070000a2, 0x00307e46, 0x0000001b,
+ 0x00000000, 0xffffffff, 0x00000004, 0x0000001b, 0x070000a2, 0x00307e46, 0x0000001c, 0x00000000,
+ 0xffffffff, 0x00000004, 0x0000001c, 0x070000a2, 0x00307e46, 0x0000001d, 0x00000000, 0xffffffff,
+ 0x00000004, 0x0000001d, 0x070000a2, 0x00307e46, 0x0000001e, 0x00000000, 0xffffffff, 0x00000004,
+ 0x0000001e, 0x070000a2, 0x00307e46, 0x0000001f, 0x00000000, 0xffffffff, 0x00000004, 0x0000001f,
+ 0x070000a2, 0x00307e46, 0x00000020, 0x00000000, 0xffffffff, 0x00000004, 0x00000020, 0x070000a2,
+ 0x00307e46, 0x00000021, 0x00000000, 0xffffffff, 0x00000004, 0x00000021, 0x070000a2, 0x00307e46,
+ 0x00000022, 0x00000000, 0xffffffff, 0x00000004, 0x00000022, 0x070000a2, 0x00307e46, 0x00000023,
+ 0x00000000, 0xffffffff, 0x00000004, 0x00000023, 0x070000a2, 0x00307e46, 0x00000024, 0x00000000,
+ 0xffffffff, 0x00000004, 0x00000024, 0x070000a2, 0x00307e46, 0x00000025, 0x00000000, 0xffffffff,
+ 0x00000004, 0x00000025, 0x070000a2, 0x00307e46, 0x00000026, 0x00000000, 0xffffffff, 0x00000004,
+ 0x00000026, 0x070000a2, 0x00307e46, 0x00000027, 0x00000000, 0xffffffff, 0x00000004, 0x00000027,
+ 0x070000a2, 0x00307e46, 0x00000028, 0x00000000, 0xffffffff, 0x00000004, 0x00000028, 0x070000a2,
+ 0x00307e46, 0x00000029, 0x00000000, 0xffffffff, 0x00000004, 0x00000029, 0x070000a2, 0x00307e46,
+ 0x0000002a, 0x00000000, 0xffffffff, 0x00000004, 0x0000002a, 0x070000a2, 0x00307e46, 0x0000002b,
+ 0x00000000, 0xffffffff, 0x00000004, 0x0000002b, 0x070000a2, 0x00307e46, 0x0000002c, 0x00000000,
+ 0xffffffff, 0x00000004, 0x0000002c, 0x070000a2, 0x00307e46, 0x0000002d, 0x00000000, 0xffffffff,
+ 0x00000004, 0x0000002d, 0x070000a2, 0x00307e46, 0x0000002e, 0x00000000, 0xffffffff, 0x00000004,
+ 0x0000002e, 0x070000a2, 0x00307e46, 0x0000002f, 0x00000000, 0xffffffff, 0x00000004, 0x0000002f,
+ 0x070000a2, 0x00307e46, 0x00000030, 0x00000000, 0xffffffff, 0x00000004, 0x00000030, 0x070000a2,
+ 0x00307e46, 0x00000031, 0x00000000, 0xffffffff, 0x00000004, 0x00000031, 0x070000a2, 0x00307e46,
+ 0x00000032, 0x00000000, 0xffffffff, 0x00000004, 0x00000032, 0x070000a2, 0x00307e46, 0x00000033,
+ 0x00000000, 0xffffffff, 0x00000004, 0x00000033, 0x070000a2, 0x00307e46, 0x00000034, 0x00000000,
+ 0xffffffff, 0x00000004, 0x00000034, 0x070000a2, 0x00307e46, 0x00000035, 0x00000000, 0xffffffff,
+ 0x00000004, 0x00000035, 0x070000a2, 0x00307e46, 0x00000036, 0x00000000, 0xffffffff, 0x00000004,
+ 0x00000036, 0x070000a2, 0x00307e46, 0x00000037, 0x00000000, 0xffffffff, 0x00000004, 0x00000037,
+ 0x070000a2, 0x00307e46, 0x00000038, 0x00000000, 0xffffffff, 0x00000004, 0x00000038, 0x070000a2,
+ 0x00307e46, 0x00000039, 0x00000000, 0xffffffff, 0x00000004, 0x00000039, 0x070000a2, 0x00307e46,
+ 0x0000003a, 0x00000000, 0xffffffff, 0x00000004, 0x0000003a, 0x070000a2, 0x00307e46, 0x0000003b,
+ 0x00000000, 0xffffffff, 0x00000004, 0x0000003b, 0x070000a2, 0x00307e46, 0x0000003c, 0x00000000,
+ 0xffffffff, 0x00000004, 0x0000003c, 0x070000a2, 0x00307e46, 0x0000003d, 0x00000000, 0xffffffff,
+ 0x00000004, 0x0000003d, 0x0600009d, 0x0031ee46, 0x00000000, 0x00000000, 0x00000000, 0x0000003e,
+ 0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000001, 0x00000001,
+ 0x04000036, 0x00100012, 0x00000000, 0x0002000a, 0x0c0000a7, 0x00100022, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000000, 0x0010000a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000001, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000002, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000003,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x00000004, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000005, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,
+ 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,
+ 0x00000006, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,
+ 0x00000000, 0x84207006, 0x00020001, 0x00000007, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
+ 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000008, 0x0010000a,
+ 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000009, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000000a, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000000b,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x0000000c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000000d, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,
+ 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,
+ 0x0000000e, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,
+ 0x00000000, 0x84207006, 0x00020001, 0x0000000f, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
+ 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000010, 0x0010000a,
+ 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000011, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000012, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000013,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x00000014, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000015, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,
+ 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,
+ 0x00000016, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,
+ 0x00000000, 0x84207006, 0x00020001, 0x00000017, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
+ 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000018, 0x0010000a,
+ 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000019, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000001a, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000001b,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x0000001c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000001d, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,
+ 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,
+ 0x0000001e, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,
+ 0x00000000, 0x84207006, 0x00020001, 0x0000001f, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
+ 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000020, 0x0010000a,
+ 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000021, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000022, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000023,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x00000024, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000025, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,
+ 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,
+ 0x00000026, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,
+ 0x00000000, 0x84207006, 0x00020001, 0x00000027, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
+ 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000028, 0x0010000a,
+ 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000029, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000002a, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000002b,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x0000002c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000002d, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,
+ 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,
+ 0x0000002e, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,
+ 0x00000000, 0x84207006, 0x00020001, 0x0000002f, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
+ 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000030, 0x0010000a,
+ 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000031, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000032, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000033,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x00000034, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000035, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,
+ 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,
+ 0x00000036, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,
+ 0x00000000, 0x84207006, 0x00020001, 0x00000037, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
+ 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,
+ 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000038, 0x0010000a,
+ 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,
+ 0x00020001, 0x00000039, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
+ 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000003a, 0x0010000a, 0x00000000, 0x0700001e,
+ 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000003b,
+ 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,
+ 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x84207006, 0x00020001, 0x0000003c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,
+ 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100012, 0x00000000, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000003d, 0x0010000a, 0x00000000,
+ 0x0700001e, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000, 0x06000029,
+ 0x00100022, 0x00000000, 0x0002000a, 0x00004001, 0x00000002, 0x080000a6, 0x0021e012, 0x00000000,
+ 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e
+ };
+
+ if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
+ return;
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 63;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ for (i = 0; i < 62; ++i)
+ {
+ root_parameters[i].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[i].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[i].DescriptorTable.NumDescriptorRanges = 1;
+ root_parameters[i].DescriptorTable.pDescriptorRanges = &descriptor_ranges[i];
+
+ descriptor_ranges[i].RegisterSpace = i;
+ descriptor_ranges[i].BaseShaderRegister = 0;
+ descriptor_ranges[i].OffsetInDescriptorsFromTableStart = 0;
+ descriptor_ranges[i].NumDescriptors = 8;
+ descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
+ }
+
+ root_parameters[62].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
+ root_parameters[62].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[62].Descriptor.RegisterSpace = 62;
+ root_parameters[62].Descriptor.ShaderRegister = 0;
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ for (i = 0; i < BUFFER_COUNT; ++i)
+ {
+ const UINT buffer_data[] = { i, i, i, i };
+ input_buffers[i] = create_default_buffer(context.device, sizeof(buffer_data), D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data), buffer_data, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+ }
+ output_buffer = create_default_buffer(context.device, 4 * 64, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature,
+ shader_bytecode(cs_code, sizeof(cs_code)));
+
+ heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, BUFFER_COUNT);
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
+ gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ for (i = 0; i < BUFFER_COUNT; ++i)
+ {
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+ D3D12_SHADER_RESOURCE_VIEW_DESC view;
+
+ h.ptr += i * descriptor_size;
+
+ view.Format = DXGI_FORMAT_UNKNOWN;
+ view.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
+ view.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ view.Buffer.FirstElement = 0;
+ view.Buffer.NumElements = 4;
+ view.Buffer.StructureByteStride = 4;
+ view.Buffer.Flags = 0;
+ ID3D12Device_CreateShaderResourceView(context.device, input_buffers[i], &view, h);
+ }
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
+
+ for (i = 0; i < 62; ++i)
+ {
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu = gpu_handle;
+ gpu.ptr += i * descriptor_size;
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, i, gpu);
+ }
+ ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 62, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
+ ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
+
+ transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+
+ for (i = 0; i < 8; ++i)
+ {
+ UINT value = get_readback_uint(&rb, i, 0, 0);
+ UINT reference = 62 * (i + (i + 61)) / 2;
+ ok(value == reference, "Readback value is: %u\n", value);
+ }
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+
+ for (i = 0; i < BUFFER_COUNT; ++i)
+ ID3D12Resource_Release(input_buffers[i]);
+ ID3D12Resource_Release(output_buffer);
+ ID3D12DescriptorHeap_Release(heap);
+ destroy_test_context(&context);
+}
+
+#undef BUFFER_COUNT
+
+static void test_unbounded_cbv()
+{
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[2];
+ D3D12_DESCRIPTOR_RANGE descriptor_ranges;
+ ID3D12DescriptorHeap* heap;
+
+ ID3D12Resource* input_buffers[512];
+ ID3D12Resource* output_buffer;
+ struct resource_readback rb;
+
+ ID3D12GraphicsCommandList* command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
+ unsigned int i, descriptor_size;
+ struct test_context context;
+ ID3D12CommandQueue* queue;
+ HRESULT hr;
+
+#if 0
+ struct Foo
+ {
+ uint value;
+ };
+ ConstantBuffer<Foo> CBVs[] : register(b2, space1);
+
+ RWByteAddressBuffer RWBuf : register(u0);
+
+ [numthreads(64, 1, 1)]
+ void main(uint index : SV_DispatchThreadID)
+ {
+ uint value = CBVs[NonUniformResourceIndex(index)].value;
+ RWBuf.Store(4 * index, value);
+ }
+#endif
+ static const DWORD cs_code[] =
+ {
+ 0x43425844, 0x15b62447, 0xbdab3867, 0x4685eb54, 0xf1bf1b23, 0x00000001, 0x00000114, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000c0, 0x00050051, 0x00000030, 0x0100086a,
+ 0x07000859, 0x00308e46, 0x00000000, 0x00000002, 0xffffffff, 0x00000001, 0x00000001, 0x0600009d,
+ 0x0031ee46, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0200005f, 0x00020012, 0x02000068,
+ 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001, 0x06000029, 0x00100012, 0x00000000,
+ 0x0002000a, 0x00004001, 0x00000002, 0x04000036, 0x00100022, 0x00000000, 0x0002000a, 0x0d0000a6,
+ 0x0021e012, 0x00000000, 0x00000000, 0x0010000a, 0x00000000, 0x8630800a, 0x00020001, 0x00000000,
+ 0x00000002, 0x0010001a, 0x00000000, 0x00000000, 0x0100003e,
+ };
+
+ if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
+ return;
+
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 2;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
+ root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges;
+
+ root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
+ root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[1].Descriptor.RegisterSpace = 0;
+ root_parameters[1].Descriptor.ShaderRegister = 0;
+
+ descriptor_ranges.RegisterSpace = 1;
+ descriptor_ranges.BaseShaderRegister = 2;
+ descriptor_ranges.OffsetInDescriptorsFromTableStart = 1;
+ descriptor_ranges.NumDescriptors = UINT_MAX;
+ descriptor_ranges.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ for (i = 0; i < 512; ++i)
+ {
+ const UINT buffer_data[] = { i, i, i, i };
+ input_buffers[i] = create_default_buffer(context.device, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data), buffer_data, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+ }
+
+ output_buffer = create_default_buffer(context.device, 4 * 256, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature,
+ shader_bytecode((const void*)cs_code, sizeof(cs_code)));
+
+ heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1024);
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
+ gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+ for (i = 0; i < 512; ++i)
+ {
+ D3D12_CONSTANT_BUFFER_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+ view.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(input_buffers[i]);
+ view.SizeInBytes = D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT;
+ h.ptr += i * descriptor_size;
+ ID3D12Device_CreateConstantBufferView(context.device, &view, h);
+ }
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_handle);
+ ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 1, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
+ ID3D12GraphicsCommandList_Dispatch(command_list, 4, 1, 1);
+
+ transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+
+ for (i = 0; i < 256; ++i)
+ {
+ UINT value = get_readback_uint(&rb, i, 0, 0);
+ UINT reference = i + 1;
+
+ ok(value == reference, "Readback value for iteration %u is: %u\n", i, value);
+ }
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+
+ for (i = 0; i < 512; ++i)
+ ID3D12Resource_Release(input_buffers[i]);
+ ID3D12Resource_Release(output_buffer);
+ ID3D12DescriptorHeap_Release(heap);
+ destroy_test_context(&context);
+}
+
+static void test_unbounded_uav()
+{
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[1];
+ D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
+ ID3D12DescriptorHeap *heap;
+
+ ID3D12Resource *output_buffers[256];
+ ID3D12Resource *output_textures[256];
+ struct resource_readback rb;
+
+ ID3D12GraphicsCommandList* command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
+ unsigned int i, descriptor_size;
+ struct test_context context;
+ ID3D12CommandQueue* queue;
+ HRESULT hr;
+
+#if 0
+ RWStructuredBuffer<uint> Buffers[] : register(u2, space1);
+ RWTexture2D<uint> Textures[] : register(u2, space2);
+
+ [numthreads(64, 1, 1)]
+ void main(uint global_index : SV_DispatchThreadID, uint index : SV_GroupID)
+ {
+ // Need this branch or FXC refuses to compile. It doesn't understand we're writing to different resources.
+ if (global_index < 512)
+ {
+ Buffers[NonUniformResourceIndex(global_index)][0] = global_index + 1;
+ Textures[NonUniformResourceIndex(global_index)][int2(0, 0)] = 256 + global_index + 1;
+ }
+ }
+#endif
+ static const DWORD cs_code[] =
+ {
+ 0x43425844, 0x7f1b7f4d, 0xd41e1bd6, 0x1fdc0577, 0xc59de64e, 0x00000001, 0x00000184, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000130, 0x00050051, 0x0000004c, 0x0100086a,
+ 0x0700009e, 0x0031ee46, 0x00000000, 0x00000002, 0xffffffff, 0x00000004, 0x00000001, 0x0700189c,
+ 0x0031ee46, 0x00000001, 0x00000002, 0xffffffff, 0x00004444, 0x00000002, 0x0200005f, 0x00020012,
+ 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001, 0x0600004f, 0x00100012,
+ 0x00000000, 0x0002000a, 0x00004001, 0x00000200, 0x0304001f, 0x0010000a, 0x00000000, 0x0900001e,
+ 0x00100032, 0x00000000, 0x00020006, 0x00004002, 0x00000001, 0x00000101, 0x00000000, 0x00000000,
+ 0x04000036, 0x00100042, 0x00000000, 0x0002000a, 0x0d0000a8, 0x8621e012, 0x00020001, 0x00000000,
+ 0x00000002, 0x0010002a, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x0010000a,
+ 0x00000000, 0x0e0000a4, 0x8621e0f2, 0x00020001, 0x00000001, 0x00000002, 0x0010002a, 0x00000000,
+ 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100556, 0x00000000, 0x01000015,
+ 0x0100003e,
+ };
+
+ if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
+ return;
+
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 1;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
+ root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
+
+ descriptor_ranges[0].RegisterSpace = 1;
+ descriptor_ranges[0].BaseShaderRegister = 2;
+ descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 1;
+ descriptor_ranges[0].NumDescriptors = UINT_MAX;
+ descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+
+ descriptor_ranges[1].RegisterSpace = 2;
+ descriptor_ranges[1].BaseShaderRegister = 2;
+ descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 256 + 1;
+ descriptor_ranges[1].NumDescriptors = UINT_MAX;
+ descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ for (i = 0; i < 256; ++i)
+ output_buffers[i] = create_default_buffer(context.device, 256, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ for (i = 0; i < 256; ++i)
+ output_textures[i] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_UINT, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature,
+ shader_bytecode((const void*)cs_code, sizeof(cs_code)));
+
+ heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1024);
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
+ gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ for (i = 0; i < 256; ++i)
+ {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+ view.Format = DXGI_FORMAT_UNKNOWN;
+ view.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ view.Buffer.FirstElement = 0;
+ view.Buffer.NumElements = 64;
+ view.Buffer.StructureByteStride = 4;
+ view.Buffer.CounterOffsetInBytes = 0;
+ view.Buffer.Flags = 0;
+ h.ptr += (i + 1) * descriptor_size;
+ ID3D12Device_CreateUnorderedAccessView(context.device, output_buffers[i], NULL, &view, h);
+ }
+
+ for (i = 0; i < 256; ++i)
+ {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+ view.Format = DXGI_FORMAT_R32_UINT;
+ view.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
+ view.Texture2D.MipSlice = 0;
+ view.Texture2D.PlaneSlice = 0;
+ h.ptr += (256 + i + 1) * descriptor_size;
+ ID3D12Device_CreateUnorderedAccessView(context.device, output_textures[i], NULL, &view, h);
+ }
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_handle);
+ ID3D12GraphicsCommandList_Dispatch(command_list, 4, 1, 1);
+
+ for (i = 0; i < 256; ++i)
+ transition_resource_state(command_list, output_buffers[i], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ for (i = 0; i < 256; ++i)
+ transition_resource_state(command_list, output_textures[i], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ for (i = 0; i < 256; ++i)
+ {
+ UINT value;
+ UINT reference = i + 1;
+
+ get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+ value = get_readback_uint(&rb, 0, 0, 0);
+
+ ok(value == reference, "Readback value for buffer iteration %u is: %u\n", i, value);
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ }
+
+ for (i = 0; i < 256; ++i)
+ {
+ UINT value;
+ UINT reference = i + 1 + 256;
+ get_texture_readback_with_command_list(output_textures[i], 0, &rb, queue, command_list);
+
+ value = get_readback_uint(&rb, 0, 0, 0);
+ ok(value == reference, "Readback value for texture iteration %u is: %u\n", i, value);
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ }
+
+ for (i = 0; i < 256; ++i)
+ ID3D12Resource_Release(output_buffers[i]);
+ for (i = 0; i < 256; ++i)
+ ID3D12Resource_Release(output_textures[i]);
+ ID3D12DescriptorHeap_Release(heap);
+ destroy_test_context(&context);
+}
+
+static void test_unbounded_uav_counter(void)
+{
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[1];
+ D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
+ ID3D12DescriptorHeap *heap, *cpu_heap;
+
+ ID3D12Resource *output_buffers[256];
+ struct resource_readback rb;
+
+ ID3D12GraphicsCommandList* command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
+ unsigned int i, descriptor_size;
+ struct test_context context;
+ ID3D12CommandQueue* queue;
+ HRESULT hr;
+
+#if 0
+ RWStructuredBuffer<uint> Buffers[] : register(u2, space1);
+
+ [numthreads(64, 1, 1)]
+ void main(uint global_index : SV_DispatchThreadID, uint index : SV_GroupID)
+ {
+ // Need branch here or FXC complains about race condition.
+ if (global_index < 512)
+ {
+ Buffers[NonUniformResourceIndex(global_index)][0] = global_index + 1;
+ Buffers[NonUniformResourceIndex(global_index & ~3)].IncrementCounter();
+ }
+ }
+#endif
+ static const DWORD cs_code[] =
+ {
+ 0x43425844, 0x3282d7ba, 0xcefa5b07, 0xd66c504b, 0xe11b90a0, 0x00000001, 0x00000160, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000010c, 0x00050051, 0x00000043, 0x0100086a,
+ 0x0700009e, 0x0031ee46, 0x00000000, 0x00000002, 0xffffffff, 0x00000004, 0x00000001, 0x0200005f,
+ 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001, 0x0600004f,
+ 0x00100012, 0x00000000, 0x0002000a, 0x00004001, 0x00000200, 0x0304001f, 0x0010000a, 0x00000000,
+ 0x0600001e, 0x00100012, 0x00000000, 0x0002000a, 0x00004001, 0x00000001, 0x04000036, 0x00100022,
+ 0x00000000, 0x0002000a, 0x0d0000a8, 0x8621e012, 0x00020001, 0x00000000, 0x00000002, 0x0010001a,
+ 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x06000001,
+ 0x00100012, 0x00000000, 0x0002000a, 0x00004001, 0x007ffffc, 0x090000b2, 0x00100012, 0x00000000,
+ 0x8621e000, 0x00020001, 0x00000000, 0x00000002, 0x0010000a, 0x00000000, 0x01000015, 0x0100003e,
+ };
+
+ if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
+ return;
+
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 1;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
+ root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
+
+ descriptor_ranges[0].RegisterSpace = 1;
+ descriptor_ranges[0].BaseShaderRegister = 2;
+ descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 1;
+ descriptor_ranges[0].NumDescriptors = UINT_MAX;
+ descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ for (i = 0; i < 256; ++i)
+ output_buffers[i] = create_default_buffer(context.device, 256, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature,
+ shader_bytecode((const void*)cs_code, sizeof(cs_code)));
+
+ heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1024);
+ cpu_heap = create_cpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1024);
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
+ gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ for (i = 0; i < 256; ++i)
+ {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+
+ view.Format = DXGI_FORMAT_UNKNOWN;
+ view.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ view.Buffer.FirstElement = 1;
+ view.Buffer.NumElements = 63;
+ view.Buffer.StructureByteStride = 4;
+ view.Buffer.CounterOffsetInBytes = 0;
+ view.Buffer.Flags = 0;
+ h.ptr += (i + 1) * descriptor_size;
+ ID3D12Device_CreateUnorderedAccessView(context.device, output_buffers[i], output_buffers[i ^ 1], &view, h);
+ }
+
+ /* Cannot UAV clear structured buffers, so use a separate raw byte address buffer for that. */
+ for (i = 0; i < 256; ++i)
+ {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_h = cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_h = gpu_handle;
+ static const UINT init_data[4] = { 10, 10, 10, 10 };
+
+ cpu_h.ptr += (512 + i) * descriptor_size;
+ gpu_h.ptr += (512 + i) * descriptor_size;
+
+ view.Format = DXGI_FORMAT_R32_TYPELESS;
+ view.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ view.Buffer.FirstElement = 0;
+ view.Buffer.NumElements = 64;
+ view.Buffer.StructureByteStride = 0;
+ view.Buffer.CounterOffsetInBytes = 0;
+ view.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
+
+ ID3D12Device_CreateUnorderedAccessView(context.device, output_buffers[i], NULL, &view, cpu_h);
+ cpu_h = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_heap);
+ cpu_h.ptr += (512 + i) * descriptor_size;
+ ID3D12Device_CreateUnorderedAccessView(context.device, output_buffers[i], NULL, &view, cpu_h);
+ ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list, gpu_h, cpu_h, output_buffers[i], init_data, 0, NULL);
+ }
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_handle);
+ ID3D12GraphicsCommandList_Dispatch(command_list, 4, 1, 1);
+
+ for (i = 0; i < 256; ++i)
+ transition_resource_state(command_list, output_buffers[i], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ for (i = 0; i < 256; ++i)
+ {
+ UINT value;
+ UINT reference = i + 1;
+ get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+
+ value = get_readback_uint(&rb, 1, 0, 0);
+ ok(value == reference, "Readback value for buffer iteration %u is: %u\n", i, value);
+
+ value = get_readback_uint(&rb, 0, 0, 0);
+ reference = ((i ^ 1) & 3) == 0 ? 14 : 10;
+ todo_if(reference == 14) ok(value == reference, "Readback value for buffer counter iteration %u is: %u\n", i, value);
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ }
+
+ for (i = 0; i < 256; ++i)
+ ID3D12Resource_Release(output_buffers[i]);
+ ID3D12DescriptorHeap_Release(heap);
+ ID3D12DescriptorHeap_Release(cpu_heap);
+ destroy_test_context(&context);
+}
+
+static void test_unbounded_bufinfo(void)
+{
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[1];
+ D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
+ ID3D12DescriptorHeap *heap;
+
+ ID3D12Resource *output_buffers[256];
+ ID3D12Resource *output_textures[256];
+ struct resource_readback rb;
+
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
+ unsigned int i, descriptor_size;
+ struct test_context context;
+ ID3D12CommandQueue *queue;
+ HRESULT hr;
+
+#if 0
+ RWStructuredBuffer<uint> RWBuf[] : register(u0, space0);
+ RWTexture2D<uint> RWTex[] : register(u0, space1);
+
+ [numthreads(64, 1, 1)]
+ void main(uint2 thr : SV_DispatchThreadID)
+ {
+ uint width, height, count, stride;
+ RWTex[NonUniformResourceIndex(thr.x)].GetDimensions(width, height);
+
+ if (thr.y == 0)
+ RWTex[NonUniformResourceIndex(thr.x)][int2(0, 0)] = width;
+
+ RWBuf[NonUniformResourceIndex(thr.x)].GetDimensions(count, stride);
+ if (thr.y == 0)
+ RWBuf[NonUniformResourceIndex(thr.x)][0] = count;
+ }
+#endif
+ static const DWORD cs_code[] =
+ {
+ 0x43425844, 0xd997b29f, 0xbe9e2ef9, 0xe48c0c37, 0x0829289c, 0x00000001, 0x00000190, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000013c, 0x00050051, 0x0000004f, 0x0100086a,
+ 0x0700009e, 0x0031ee46, 0x00000000, 0x00000000, 0xffffffff, 0x00000004, 0x00000000, 0x0700189c,
+ 0x0031ee46, 0x00000001, 0x00000000, 0xffffffff, 0x00004444, 0x00000001, 0x0200005f, 0x00020032,
+ 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001, 0x04000036, 0x00100012,
+ 0x00000000, 0x0002000a, 0x0a00103d, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x8421ee16,
+ 0x00020001, 0x00000001, 0x0010000a, 0x00000000, 0x0200001f, 0x0002001a, 0x0d0000a4, 0x8421e0f2,
+ 0x00020001, 0x00000001, 0x0010000a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00100556, 0x00000000, 0x01000015, 0x08000079, 0x00100022, 0x00000000, 0x8421ee16,
+ 0x00020001, 0x00000000, 0x0010000a, 0x00000000, 0x0200001f, 0x0002001a, 0x0c0000a8, 0x8421e012,
+ 0x00020001, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,
+ 0x0010001a, 0x00000000, 0x01000015, 0x0100003e,
+ };
+
+ if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
+ return;
+
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 1;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
+ root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
+
+ descriptor_ranges[0].RegisterSpace = 0;
+ descriptor_ranges[0].BaseShaderRegister = 0;
+ descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
+ descriptor_ranges[0].NumDescriptors = UINT_MAX;
+ descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+
+ descriptor_ranges[1].RegisterSpace = 1;
+ descriptor_ranges[1].BaseShaderRegister = 0;
+ descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 256;
+ descriptor_ranges[1].NumDescriptors = UINT_MAX;
+ descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ for (i = 0; i < 256; ++i)
+ output_buffers[i] = create_default_buffer(context.device, 4096, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ for (i = 0; i < 256; ++i)
+ output_textures[i] = create_default_texture2d(context.device, i + 1, 1, 1, 1, DXGI_FORMAT_R32_UINT, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature,
+ shader_bytecode(cs_code, sizeof(cs_code)));
+
+ heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1024);
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
+ gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ for (i = 0; i < 256; ++i)
+ {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+ view.Format = DXGI_FORMAT_UNKNOWN;
+ view.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ view.Buffer.FirstElement = i & 3; /* Unaligned FirstElement might affect bufinfo computation if we have to emulate alignment. */
+ view.Buffer.NumElements = 1 + i;
+ view.Buffer.StructureByteStride = 4;
+ view.Buffer.CounterOffsetInBytes = 0;
+ view.Buffer.Flags = 0;
+ h.ptr += i * descriptor_size;
+ ID3D12Device_CreateUnorderedAccessView(context.device, output_buffers[i], NULL, &view, h);
+ }
+
+ for (i = 0; i < 256; ++i)
+ {
+ D3D12_UNORDERED_ACCESS_VIEW_DESC view;
+ D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;
+ view.Format = DXGI_FORMAT_R32_UINT;
+ view.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
+ view.Texture2D.MipSlice = 0;
+ view.Texture2D.PlaneSlice = 0;
+ h.ptr += (256 + i) * descriptor_size;
+ ID3D12Device_CreateUnorderedAccessView(context.device, output_textures[i], NULL, &view, h);
+ }
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_handle);
+ ID3D12GraphicsCommandList_Dispatch(command_list, 4, 1, 1);
+
+ for (i = 0; i < 256; ++i)
+ transition_resource_state(command_list, output_buffers[i], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ for (i = 0; i < 256; ++i)
+ transition_resource_state(command_list, output_textures[i], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ for (i = 0; i < 256; ++i)
+ {
+ UINT value;
+ UINT reference = i + 1;
+ get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+
+ value = get_readback_uint(&rb, i & 3, 0, 0);
+ ok(value == reference, "Readback value for buffer iteration %u is: %u\n", i, value);
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ }
+
+ for (i = 0; i < 256; ++i)
+ {
+ UINT value;
+ UINT reference = i + 1;
+ get_texture_readback_with_command_list(output_textures[i], 0, &rb, queue, command_list);
+
+ value = get_readback_uint(&rb, 0, 0, 0);
+ ok(value == reference, "Readback value for texture iteration %u is: %u\n", i, value);
+
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ }
+
+ for (i = 0; i < 256; ++i)
+ ID3D12Resource_Release(output_buffers[i]);
+ for (i = 0; i < 256; ++i)
+ ID3D12Resource_Release(output_textures[i]);
+ ID3D12DescriptorHeap_Release(heap);
+ destroy_test_context(&context);
+}
+
START_TEST(d3d12)
{
parse_args(argc, argv);
@@ -33985,4 +35402,11 @@ START_TEST(d3d12)
run_test(test_sampler_register_space);
run_test(test_hull_shader_relative_addressing);
run_test(test_hull_shader_patch_constant_inputs);
+ run_test(test_unbounded_srv);
+ run_test(test_unbounded_samplers);
+ run_test(test_bindless_full_root_parameters);
+ run_test(test_unbounded_cbv);
+ run_test(test_unbounded_uav);
+ run_test(test_unbounded_uav_counter);
+ run_test(test_unbounded_bufinfo);
}
--
2.31.1
More information about the wine-devel
mailing list