[PATCH 1/8] wined3d: Store the framebuffer state inline in struct wined3d_cs_clear.

Henri Verbeet hverbeet at gmail.com
Wed May 26 11:34:28 CDT 2021


On Wed, 26 May 2021 at 07:23, Zebediah Figura <z.figura12 at gmail.com> wrote:
>
> Avoid storing pointers to the CS data inside individual ops.
>
Why would we want to do that? My guess would be "so we can reallocate
deferred context data", but then, that's just a guess.



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