[PATCH 1/8] wined3d: Store the framebuffer state inline in struct wined3d_cs_clear.

Zebediah Figura (she/her) zfigura at codeweavers.com
Wed May 26 15:25:18 CDT 2021


On 5/26/21 11:34 AM, Henri Verbeet wrote:
> On Wed, 26 May 2021 at 07:23, Zebediah Figura <z.figura12 at gmail.com> wrote:
>>
>> Avoid storing pointers to the CS data inside individual ops.
>>
> Why would we want to do that? My guess would be "so we can reallocate
> deferred context data", but then, that's just a guess.
> 

To reallocate it, and to blit it in 
wined3d_deferred_context_record_command_list(), yes. I'll improve the 
patch message.



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