[PATCH vkd3d 3/5] vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().

Zebediah Figura zfigura at codeweavers.com
Mon Nov 8 21:39:29 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm1.c | 14 ++++++++++++--
 1 file changed, 12 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c
index c3d27eea1..875f521f7 100644
--- a/libs/vkd3d-shader/hlsl_sm1.c
+++ b/libs/vkd3d-shader/hlsl_sm1.c
@@ -352,8 +352,18 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffe
         if (!var->semantic.name && var->reg.allocated)
         {
             put_u32(buffer, 0); /* name */
-            put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id));
-            put_u32(buffer, var->data_type->reg_size / 4);
+            if (var->data_type->type == HLSL_CLASS_OBJECT
+                    && (var->data_type->base_type == HLSL_TYPE_SAMPLER
+                    || var->data_type->base_type == HLSL_TYPE_TEXTURE))
+            {
+                put_u32(buffer, vkd3d_make_u32(D3DXRS_SAMPLER, var->reg.id));
+                put_u32(buffer, 1);
+            }
+            else
+            {
+                put_u32(buffer, vkd3d_make_u32(D3DXRS_FLOAT4, var->reg.id));
+                put_u32(buffer, var->data_type->reg_size / 4);
+            }
             put_u32(buffer, 0); /* type */
             put_u32(buffer, 0); /* FIXME: default value */
         }
-- 
2.33.1




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