[PATCH vkd3d 2/5] vkd3d-shader/hlsl: Allocate samplers.

Matteo Bruni matteo.mystral at gmail.com
Tue Nov 9 04:44:34 CST 2021


On Tue, Nov 9, 2021 at 4:41 AM Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> Yes, this is very similar to the allocation path for textures, and it will be
> similar to the allocation path for UAVs. I was unable to deduplicate it in a way
> I was happy with...

I'm going to try to do what I mentioned in
https://www.winehq.org/pipermail/wine-devel/2021-August/193271.html
and see if that makes things nicer here.



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