[PATCH v2 vkd3d] vkd3d-shader/hlsl: Allocate samplers.

Giovanni Mascellani gmascellani at codeweavers.com
Tue Nov 9 10:14:30 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 09/11/21 14:26, Matteo Bruni wrote:
> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> Now it should actually apply on top of 219117.
> 
>   libs/vkd3d-shader/hlsl_codegen.c | 59 ++++++++++++++++++++++++--------
>   1 file changed, 44 insertions(+), 15 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 0bf18c2b..7c0b0f95 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -1202,60 +1202,88 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
>       }
>   }
>   
> -static const struct hlsl_ir_var *get_reserved_texture(struct hlsl_ctx *ctx, uint32_t index)
> +static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, char type, uint32_t index)
>   {
>       const struct hlsl_ir_var *var;
>   
>       LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
>       {
> -        if (var->last_read && var->reg_reservation.type == 't' && var->reg_reservation.index == index)
> +        if (var->last_read && var->reg_reservation.type == type && var->reg_reservation.index == index)
>               return var;
>       }
>       return NULL;
>   }
>   
> -static void allocate_textures(struct hlsl_ctx *ctx)
> +static const struct object_type_info
>   {
> +    enum hlsl_base_type type;
> +    char *name;
> +    char reg_name;
> +}
> +object_types[] =
> +{
> +    { HLSL_TYPE_SAMPLER, "sampler", 's' },
> +    { HLSL_TYPE_TEXTURE, "texture", 't' },
> +};
> +
> +static const struct object_type_info *get_object_type_info(enum hlsl_base_type type)
> +{
> +    unsigned int i;
> +
> +    for (i = 0; i < ARRAY_SIZE(object_types); ++i)
> +        if (type == object_types[i].type)
> +            return &object_types[i];
> +
> +    WARN("No type info for object type %u.\n", type);
> +    return NULL;
> +}
> +
> +static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
> +{
> +    const struct object_type_info *type_info = get_object_type_info(type);
>       struct hlsl_ir_var *var;
>       uint32_t index = 0;
>   
>       LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
>       {
>           if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT
> -                || var->data_type->base_type != HLSL_TYPE_TEXTURE)
> +                || var->data_type->base_type != type)
>               continue;
>   
> -        if (var->reg_reservation.type == 't')
> +        if (var->reg_reservation.type == type_info->reg_name)
>           {
> -            const struct hlsl_ir_var *reserved_texture = get_reserved_texture(ctx, var->reg_reservation.index);
> +            const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name,
> +                    var->reg_reservation.index);
>   
> -            if (reserved_texture && reserved_texture != var)
> +            if (reserved_object && reserved_object != var)
>               {
>                   hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
> -                        "Multiple textures bound to t%u.", var->reg_reservation.index);
> -                hlsl_note(ctx, reserved_texture->loc, VKD3D_SHADER_LOG_ERROR,
> -                        "Texture '%s' is already bound to t%u.", reserved_texture->name,
> +                        "Multiple %ss bound to %c%u.", type_info->name, type_info->reg_name,
>                           var->reg_reservation.index);
> +                hlsl_note(ctx, reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
> +                        "Object '%s' is already bound to %c%u.", reserved_object->name,
> +                        type_info->reg_name, var->reg_reservation.index);
>               }
>   
>               var->reg.id = var->reg_reservation.index;
>               var->reg.allocated = true;
> -            TRACE("Allocated reserved %s to t%u.\n", var->name, var->reg_reservation.index);
> +            TRACE("Allocated reserved %s to %c%u.\n", var->name, type_info->reg_name, var->reg_reservation.index);
>           }
>           else if (!var->reg_reservation.type)
>           {
> -            while (get_reserved_texture(ctx, index))
> +            while (get_reserved_object(ctx, type_info->reg_name, index))
>                   ++index;
>   
>               var->reg.id = index;
>               var->reg.allocated = true;
> -            TRACE("Allocated %s to t%u.\n", var->name, index);
> +            TRACE("Allocated %s to %c%u.\n", var->name, type_info->reg_name, index);
>               ++index;
>           }
>           else
>           {
>               hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
> -                    "Textures must be bound to register type 't'.");
> +                    "Object of type '%s' must be bound to register type '%c'.",
> +                    type_info->name, type_info->reg_name);
>           }
>       }
>   }
> @@ -1376,9 +1404,10 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
>       else
>       {
>           allocate_buffers(ctx);
> -        allocate_textures(ctx);
> +        allocate_objects(ctx, HLSL_TYPE_TEXTURE);
>       }
>       allocate_semantic_registers(ctx);
> +    allocate_objects(ctx, HLSL_TYPE_SAMPLER);
>   
>       if (ctx->result)
>           return ctx->result;
> 



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