[PATCH v2 vkd3d] vkd3d-shader/hlsl: Allocate samplers.
Giovanni Mascellani
gmascellani at codeweavers.com
Tue Nov 9 10:14:30 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
On 09/11/21 14:26, Matteo Bruni wrote:
> From: Zebediah Figura <zfigura at codeweavers.com>
>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> Now it should actually apply on top of 219117.
>
> libs/vkd3d-shader/hlsl_codegen.c | 59 ++++++++++++++++++++++++--------
> 1 file changed, 44 insertions(+), 15 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 0bf18c2b..7c0b0f95 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -1202,60 +1202,88 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
> }
> }
>
> -static const struct hlsl_ir_var *get_reserved_texture(struct hlsl_ctx *ctx, uint32_t index)
> +static const struct hlsl_ir_var *get_reserved_object(struct hlsl_ctx *ctx, char type, uint32_t index)
> {
> const struct hlsl_ir_var *var;
>
> LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, const struct hlsl_ir_var, extern_entry)
> {
> - if (var->last_read && var->reg_reservation.type == 't' && var->reg_reservation.index == index)
> + if (var->last_read && var->reg_reservation.type == type && var->reg_reservation.index == index)
> return var;
> }
> return NULL;
> }
>
> -static void allocate_textures(struct hlsl_ctx *ctx)
> +static const struct object_type_info
> {
> + enum hlsl_base_type type;
> + char *name;
> + char reg_name;
> +}
> +object_types[] =
> +{
> + { HLSL_TYPE_SAMPLER, "sampler", 's' },
> + { HLSL_TYPE_TEXTURE, "texture", 't' },
> +};
> +
> +static const struct object_type_info *get_object_type_info(enum hlsl_base_type type)
> +{
> + unsigned int i;
> +
> + for (i = 0; i < ARRAY_SIZE(object_types); ++i)
> + if (type == object_types[i].type)
> + return &object_types[i];
> +
> + WARN("No type info for object type %u.\n", type);
> + return NULL;
> +}
> +
> +static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
> +{
> + const struct object_type_info *type_info = get_object_type_info(type);
> struct hlsl_ir_var *var;
> uint32_t index = 0;
>
> LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
> {
> if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT
> - || var->data_type->base_type != HLSL_TYPE_TEXTURE)
> + || var->data_type->base_type != type)
> continue;
>
> - if (var->reg_reservation.type == 't')
> + if (var->reg_reservation.type == type_info->reg_name)
> {
> - const struct hlsl_ir_var *reserved_texture = get_reserved_texture(ctx, var->reg_reservation.index);
> + const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name,
> + var->reg_reservation.index);
>
> - if (reserved_texture && reserved_texture != var)
> + if (reserved_object && reserved_object != var)
> {
> hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
> - "Multiple textures bound to t%u.", var->reg_reservation.index);
> - hlsl_note(ctx, reserved_texture->loc, VKD3D_SHADER_LOG_ERROR,
> - "Texture '%s' is already bound to t%u.", reserved_texture->name,
> + "Multiple %ss bound to %c%u.", type_info->name, type_info->reg_name,
> var->reg_reservation.index);
> + hlsl_note(ctx, reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
> + "Object '%s' is already bound to %c%u.", reserved_object->name,
> + type_info->reg_name, var->reg_reservation.index);
> }
>
> var->reg.id = var->reg_reservation.index;
> var->reg.allocated = true;
> - TRACE("Allocated reserved %s to t%u.\n", var->name, var->reg_reservation.index);
> + TRACE("Allocated reserved %s to %c%u.\n", var->name, type_info->reg_name, var->reg_reservation.index);
> }
> else if (!var->reg_reservation.type)
> {
> - while (get_reserved_texture(ctx, index))
> + while (get_reserved_object(ctx, type_info->reg_name, index))
> ++index;
>
> var->reg.id = index;
> var->reg.allocated = true;
> - TRACE("Allocated %s to t%u.\n", var->name, index);
> + TRACE("Allocated %s to %c%u.\n", var->name, type_info->reg_name, index);
> ++index;
> }
> else
> {
> hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
> - "Textures must be bound to register type 't'.");
> + "Object of type '%s' must be bound to register type '%c'.",
> + type_info->name, type_info->reg_name);
> }
> }
> }
> @@ -1376,9 +1404,10 @@ int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
> else
> {
> allocate_buffers(ctx);
> - allocate_textures(ctx);
> + allocate_objects(ctx, HLSL_TYPE_TEXTURE);
> }
> allocate_semantic_registers(ctx);
> + allocate_objects(ctx, HLSL_TYPE_SAMPLER);
>
> if (ctx->result)
> return ctx->result;
>
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