[PATCH v2 vkd3d] vkd3d-shader/hlsl: Allocate samplers.

Zebediah Figura (she/her) zfigura at codeweavers.com
Tue Nov 9 14:49:43 CST 2021


On 11/9/21 07:26, Matteo Bruni wrote:
> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
> Now it should actually apply on top of 219117.
> 
>   libs/vkd3d-shader/hlsl_codegen.c | 59 ++++++++++++++++++++++++--------
>   1 file changed, 44 insertions(+), 15 deletions(-)
> 

Yeah, this does look better; I guess I didn't try hard enough. Note 
however there are a couple problems:

* this can't be used as-is for UAVs, because allocation doesn't start at 
zero;

* this complicates tbuffers as well, for similar reasons. (Actually 
things get worse with tbuffers, because now if you want to preserve that 
"already bound" message you need a way of checking for *both* kinds of 
objects.)

Neither one is particularly hard to solve, I guess, but I'm curious if 
you have a plan for them.

> +static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_base_type type)
> +{
> +    const struct object_type_info *type_info = get_object_type_info(type);
>       struct hlsl_ir_var *var;
>       uint32_t index = 0;
>   
>       LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
>       {
>           if (!var->last_read || var->data_type->type != HLSL_CLASS_OBJECT
> -                || var->data_type->base_type != HLSL_TYPE_TEXTURE)
> +                || var->data_type->base_type != type)
>               continue;
>   
> -        if (var->reg_reservation.type == 't')
> +        if (var->reg_reservation.type == type_info->reg_name)
>           {
> -            const struct hlsl_ir_var *reserved_texture = get_reserved_texture(ctx, var->reg_reservation.index);
> +            const struct hlsl_ir_var *reserved_object = get_reserved_object(ctx, type_info->reg_name,
> +                    var->reg_reservation.index);
>   
> -            if (reserved_texture && reserved_texture != var)
> +            if (reserved_object && reserved_object != var)
>               {
>                   hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
> -                        "Multiple textures bound to t%u.", var->reg_reservation.index);
> -                hlsl_note(ctx, reserved_texture->loc, VKD3D_SHADER_LOG_ERROR,
> -                        "Texture '%s' is already bound to t%u.", reserved_texture->name,
> +                        "Multiple %ss bound to %c%u.", type_info->name, type_info->reg_name,
>                           var->reg_reservation.index);

At this rate I would just say "multiple objects", since it's not like 
there's extra semantic value in specifying the object type...

> +                hlsl_note(ctx, reserved_object->loc, VKD3D_SHADER_LOG_ERROR,
> +                        "Object '%s' is already bound to %c%u.", reserved_object->name,
> +                        type_info->reg_name, var->reg_reservation.index);
>               }
>   
>               var->reg.id = var->reg_reservation.index;
>               var->reg.allocated = true;
> -            TRACE("Allocated reserved %s to t%u.\n", var->name, var->reg_reservation.index);
> +            TRACE("Allocated reserved %s to %c%u.\n", var->name, type_info->reg_name, var->reg_reservation.index);
>           }
>           else if (!var->reg_reservation.type)
>           {
> -            while (get_reserved_texture(ctx, index))
> +            while (get_reserved_object(ctx, type_info->reg_name, index))
>                   ++index;
>   
>               var->reg.id = index;
>               var->reg.allocated = true;
> -            TRACE("Allocated %s to t%u.\n", var->name, index);
> +            TRACE("Allocated %s to %c%u.\n", var->name, type_info->reg_name, index);
>               ++index;
>           }
>           else
>           {
>               hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
> -                    "Textures must be bound to register type 't'.");
> +                    "Object of type '%s' must be bound to register type '%c'.",
> +                    type_info->name, type_info->reg_name);

...and use hlsl_type_to_string() here, and then you don't need 
type_info->name anymore.



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