[PATCH vkd3d 2/3] vkd3d-shader/hlsl: Take writemask into account when emitting a SM4 constant.
Giovanni Mascellani
gmascellani at codeweavers.com
Fri Nov 12 09:36:20 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index c56a74d4..18c80774 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1166,7 +1166,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
{
const unsigned int dimx = constant->node.data_type->dimx;
struct sm4_instruction instr;
- unsigned int i;
+ unsigned int i, j = 0;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
@@ -1177,7 +1177,11 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
instr.srcs[0].reg.dim = (dimx > 1) ? VKD3D_SM4_DIMENSION_VEC4 : VKD3D_SM4_DIMENSION_SCALAR;
instr.srcs[0].reg.type = VKD3D_SM4_RT_IMMCONST;
for (i = 0; i < dimx; ++i)
- instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u;
+ {
+ while (dimx != 1 && !(instr.dsts[0].writemask & (1u << j)))
+ j++;
+ instr.srcs[0].reg.immconst_uint[j++] = constant->value[i].u;
+ }
instr.src_count = 1,
write_sm4_instruction(buffer, &instr);
--
2.33.1
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