[PATCH vkd3d 2/3] vkd3d-shader/hlsl: Take writemask into account when emitting a SM4 constant.
Zebediah Figura (she/her)
zfigura at codeweavers.com
Mon Nov 15 11:48:03 CST 2021
On 11/12/21 09:36, Giovanni Mascellani wrote:
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 8 ++++++--
> 1 file changed, 6 insertions(+), 2 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index c56a74d4..18c80774 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1166,7 +1166,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
> {
> const unsigned int dimx = constant->node.data_type->dimx;
> struct sm4_instruction instr;
> - unsigned int i;
> + unsigned int i, j = 0;
>
> memset(&instr, 0, sizeof(instr));
> instr.opcode = VKD3D_SM4_OP_MOV;
> @@ -1177,7 +1177,11 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
> instr.srcs[0].reg.dim = (dimx > 1) ? VKD3D_SM4_DIMENSION_VEC4 : VKD3D_SM4_DIMENSION_SCALAR;
> instr.srcs[0].reg.type = VKD3D_SM4_RT_IMMCONST;
> for (i = 0; i < dimx; ++i)
> - instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u;
> + {
> + while (dimx != 1 && !(instr.dsts[0].writemask & (1u << j)))
> + j++;
> + instr.srcs[0].reg.immconst_uint[j++] = constant->value[i].u;
> + }
> instr.src_count = 1,
>
> write_sm4_instruction(buffer, &instr);
>
This is probably quibbling, but how about this?
j = 0;
for (i = 0; i < 4; ++i)
{
if (instr.dsts[0].writemask & (1u << i))
instr.srcs[0].reg.immconst_uint[i] = constant->value[j++].u;
}
Feels a bit simpler to me.
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