[PATCH 1/2] d3d10/effect: Parse through value expressions.

Nikolay Sivov nsivov at codeweavers.com
Fri Nov 19 07:47:36 CST 2021



On 11/19/21 4:41 PM, Matteo Bruni wrote:
> On Tue, Nov 16, 2021 at 6:15 PM Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
>> ---
>>  dlls/d3d10/d3d10_private.h |  1 +
>>  dlls/d3d10/effect.c        | 35 +++++++++++++++++
>>  dlls/d3d10/tests/effect.c  | 78 ++++++++++++++++++++++++++++++++++++++
>>  3 files changed, 114 insertions(+)
> Sorry for the delay.
>
>> diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
>> index 7f83fb1182a..b35711b55e5 100644
>> --- a/dlls/d3d10/d3d10_private.h
>> +++ b/dlls/d3d10/d3d10_private.h
>> @@ -52,6 +52,7 @@ enum d3d10_effect_object_operation
>>      D3D10_EOO_CONST_INDEX = 3,
>>      D3D10_EOO_VAR_INDEX = 4,
>>      D3D10_EOO_INDEX_EXPRESSION = 5,
>> +    D3D10_EOO_VALUE_EXPRESSION = 6,
>>      D3D10_EOO_ANONYMOUS_SHADER = 7,
>>  };
>>
>> diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
>> index 3f35e9cc28a..9c2012768dd 100644
>> --- a/dlls/d3d10/effect.c
>> +++ b/dlls/d3d10/effect.c
>> @@ -289,6 +289,10 @@ struct d3d10_effect_prop_dependency
>>              struct d3d10_effect_variable *v;
>>              struct d3d10_effect_preshader index;
>>          } index_expr;
>> +        struct
>> +        {
>> +            struct d3d10_effect_preshader value;
>> +        } value_expr;
>>      };
>>  };
>>
>> @@ -392,6 +396,9 @@ static void d3d10_effect_clear_prop_dependencies(struct d3d10_effect_prop_depend
>>              case D3D10_EOO_INDEX_EXPRESSION:
>>                  d3d10_effect_preshader_clear(&dep->index_expr.index);
>>                  break;
>> +            case D3D10_EOO_VALUE_EXPRESSION:
>> +                d3d10_effect_preshader_clear(&dep->value_expr.value);
>> +                break;
>>          }
>>      }
>>      heap_free(d->entries);
>> @@ -2632,6 +2639,34 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
>>
>>              return d3d10_effect_add_prop_dependency(d, &dep);
>>
>> +        case D3D10_EOO_VALUE_EXPRESSION:
>> +
>> +            if (value_offset >= data_size || !require_space(value_offset, 1, sizeof(uint16_t), data_size))
>> +            {
>> +                WARN("Invalid offset %#x (data size %#lx).\n", value_offset, (long)data_size);
>> +                return E_FAIL;
>> +            }
> Pretty sure you want sizeof(DWORD) here.
>
>> +
>> +            data_ptr = data + value_offset;
>> +            read_dword(&data_ptr, &blob_size);
>> +
>> +            if (!require_space(value_offset, 1, sizeof(uint16_t) + blob_size, data_size))
>> +            {
>> +                WARN("Invalid offset %#x (data size %#lx).\n", value_offset, (long)data_size);
>> +                return E_FAIL;
>> +            }
> Not sure about this sizeof(uint16_t) either, what's the idea?
>
> BTW, we probably want this kind of require_space(..., blob_size, ...)
> in the D3D10_EOO_INDEX_EXPRESSION case too.
Yes, it should have been uint32_t in both places.

First check is to read 4 bytes at "value_offset" offset, which would
give blob_size. Additional size in second check is to account for
blob_size that's been read already. Alternatively this could do
value_offset += 4.



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