[PATCH 1/2] d3d10/effect: Parse through value expressions.
Matteo Bruni
matteo.mystral at gmail.com
Fri Nov 19 07:58:28 CST 2021
On Fri, Nov 19, 2021 at 2:47 PM Nikolay Sivov <nsivov at codeweavers.com> wrote:
> On 11/19/21 4:41 PM, Matteo Bruni wrote:
> > On Tue, Nov 16, 2021 at 6:15 PM Nikolay Sivov <nsivov at codeweavers.com> wrote:
> >> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> >> ---
> >> dlls/d3d10/d3d10_private.h | 1 +
> >> dlls/d3d10/effect.c | 35 +++++++++++++++++
> >> dlls/d3d10/tests/effect.c | 78 ++++++++++++++++++++++++++++++++++++++
> >> 3 files changed, 114 insertions(+)
> > Sorry for the delay.
> >
> >> diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
> >> index 7f83fb1182a..b35711b55e5 100644
> >> --- a/dlls/d3d10/d3d10_private.h
> >> +++ b/dlls/d3d10/d3d10_private.h
> >> @@ -52,6 +52,7 @@ enum d3d10_effect_object_operation
> >> D3D10_EOO_CONST_INDEX = 3,
> >> D3D10_EOO_VAR_INDEX = 4,
> >> D3D10_EOO_INDEX_EXPRESSION = 5,
> >> + D3D10_EOO_VALUE_EXPRESSION = 6,
> >> D3D10_EOO_ANONYMOUS_SHADER = 7,
> >> };
> >>
> >> diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
> >> index 3f35e9cc28a..9c2012768dd 100644
> >> --- a/dlls/d3d10/effect.c
> >> +++ b/dlls/d3d10/effect.c
> >> @@ -289,6 +289,10 @@ struct d3d10_effect_prop_dependency
> >> struct d3d10_effect_variable *v;
> >> struct d3d10_effect_preshader index;
> >> } index_expr;
> >> + struct
> >> + {
> >> + struct d3d10_effect_preshader value;
> >> + } value_expr;
> >> };
> >> };
> >>
> >> @@ -392,6 +396,9 @@ static void d3d10_effect_clear_prop_dependencies(struct d3d10_effect_prop_depend
> >> case D3D10_EOO_INDEX_EXPRESSION:
> >> d3d10_effect_preshader_clear(&dep->index_expr.index);
> >> break;
> >> + case D3D10_EOO_VALUE_EXPRESSION:
> >> + d3d10_effect_preshader_clear(&dep->value_expr.value);
> >> + break;
> >> }
> >> }
> >> heap_free(d->entries);
> >> @@ -2632,6 +2639,34 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size
> >>
> >> return d3d10_effect_add_prop_dependency(d, &dep);
> >>
> >> + case D3D10_EOO_VALUE_EXPRESSION:
> >> +
> >> + if (value_offset >= data_size || !require_space(value_offset, 1, sizeof(uint16_t), data_size))
> >> + {
> >> + WARN("Invalid offset %#x (data size %#lx).\n", value_offset, (long)data_size);
> >> + return E_FAIL;
> >> + }
> > Pretty sure you want sizeof(DWORD) here.
> >
> >> +
> >> + data_ptr = data + value_offset;
> >> + read_dword(&data_ptr, &blob_size);
> >> +
> >> + if (!require_space(value_offset, 1, sizeof(uint16_t) + blob_size, data_size))
> >> + {
> >> + WARN("Invalid offset %#x (data size %#lx).\n", value_offset, (long)data_size);
> >> + return E_FAIL;
> >> + }
> > Not sure about this sizeof(uint16_t) either, what's the idea?
> >
> > BTW, we probably want this kind of require_space(..., blob_size, ...)
> > in the D3D10_EOO_INDEX_EXPRESSION case too.
> Yes, it should have been uint32_t in both places.
>
> First check is to read 4 bytes at "value_offset" offset, which would
> give blob_size. Additional size in second check is to account for
> blob_size that's been read already. Alternatively this could do
> value_offset += 4.
Ah yes, that seems right. It's okay as it is (with the fixed sizeof()
of course).
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