[PATCH vkd3d v5 1/2] vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.

Giovanni Mascellani gmascellani at codeweavers.com
Fri Nov 19 09:20:33 CST 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

On 19/11/21 15:38, Matteo Bruni wrote:
> From: Francisco Casas <fcasas at codeweavers.com>
> 
> Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
> ---
>   Makefile.am                  |  1 +
>   libs/vkd3d-shader/hlsl.c     |  1 +
>   libs/vkd3d-shader/hlsl.h     |  1 +
>   libs/vkd3d-shader/hlsl.y     |  8 ++++++++
>   libs/vkd3d-shader/hlsl_sm4.c |  4 ++++
>   tests/round.shader_test      | 26 ++++++++++++++++++++++++++
>   6 files changed, 41 insertions(+)
>   create mode 100644 tests/round.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index 3e083b0a..6d392e1d 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -91,6 +91,7 @@ vkd3d_shader_tests = \
>   	tests/preproc-invalid.shader_test \
>   	tests/preproc-macro.shader_test \
>   	tests/preproc-misc.shader_test \
> +	tests/round.shader_test \
>   	tests/sampler.shader_test \
>   	tests/saturate.shader_test \
>   	tests/swizzle-0.shader_test \
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index 1eee4278..9824c56d 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -1156,6 +1156,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
>           [HLSL_OP1_NEG]          = "-",
>           [HLSL_OP1_NRM]          = "nrm",
>           [HLSL_OP1_RCP]          = "rcp",
> +        [HLSL_OP1_ROUND]        = "round",
>           [HLSL_OP1_RSQ]          = "rsq",
>           [HLSL_OP1_SAT]          = "sat",
>           [HLSL_OP1_SIGN]         = "sign",
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index 365ef980..e7bdb45e 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -299,6 +299,7 @@ enum hlsl_ir_expr_op
>       HLSL_OP1_NEG,
>       HLSL_OP1_NRM,
>       HLSL_OP1_RCP,
> +    HLSL_OP1_ROUND,
>       HLSL_OP1_RSQ,
>       HLSL_OP1_SAT,
>       HLSL_OP1_SIGN,
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index b7e0409d..abf5da91 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1611,6 +1611,12 @@ static bool intrinsic_pow(struct hlsl_ctx *ctx,
>       return true;
>   }
>   
> +static bool intrinsic_round(struct hlsl_ctx *ctx,
> +        const struct parse_initializer *params, struct vkd3d_shader_location loc)
> +{
> +    return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_ROUND, params->args[0], &loc);
> +}
> +
>   static bool intrinsic_saturate(struct hlsl_ctx *ctx,
>           const struct parse_initializer *params, struct vkd3d_shader_location loc)
>   {
> @@ -1626,10 +1632,12 @@ static const struct intrinsic_function
>   }
>   intrinsic_functions[] =
>   {
> +    /* Note: these entries should be kept in alphabetical order. */
>       {"abs",                                 1, true,  intrinsic_abs},
>       {"clamp",                               3, true,  intrinsic_clamp},
>       {"max",                                 2, true,  intrinsic_max},
>       {"pow",                                 2, true,  intrinsic_pow},
> +    {"round",                               1, true,  intrinsic_round},
>       {"saturate",                            1, true,  intrinsic_saturate},
>   };
>   
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index a95503ee..c0c26f80 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1305,6 +1305,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
>                       write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
>                       break;
>   
> +                case HLSL_OP1_ROUND:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0);
> +                    break;
> +
>                   case HLSL_OP1_SAT:
>                       write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV
>                               | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT),
> diff --git a/tests/round.shader_test b/tests/round.shader_test
> new file mode 100644
> index 00000000..d8eb11b7
> --- /dev/null
> +++ b/tests/round.shader_test
> @@ -0,0 +1,26 @@
> +[pixel shader]
> +float4 main(uniform float4 u) : sv_target
> +{
> +    return round(u);
> +}
> +
> +[test]
> +uniform 0 float4 -0.5 6.5 7.5 3.4
> +draw quad
> +probe all rgba (0.0, 6.0, 8.0, 3.0) 4
> +
> +
> +
> +[pixel shader]
> +float4 main(uniform float4 u) : sv_target
> +{
> +    float a = round(u.r);
> +    int2 b = round(u.gb);
> +    float4 res = float4(b, a, u.a);
> +    return round(res);
> +}
> +
> +[test]
> +uniform 0 float4 -0.5 6.5 7.5 3.4
> +draw quad
> +probe all rgba (6.0, 8.0, 0.0, 3.0) 4
> 



More information about the wine-devel mailing list