[PATCH 3/6] wined3d: Allow OpenGL pixel pack buffer objects to be suballocated from a larger buffer.
Henri Verbeet
hverbeet at gmail.com
Mon Nov 22 04:31:04 CST 2021
On Sat, 20 Nov 2021 at 00:41, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -484,7 +487,7 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
> width = wined3d_texture_get_level_width(texture, level);
> height = wined3d_texture_get_level_height(texture, level);
> gl_info->gl_ops.gl.p_glReadPixels(0, 0, width, height,
> - format_gl->format, format_gl->type, data.addr);
> + format_gl->format, format_gl->type, offset);
> checkGLcall("glReadPixels");
>
> /* Reset previous pixel store pack state */
Should the "if (!src_is_upside_down)" block further down also be adjusted?
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