[PATCH 1/4] wined3d: Always set GL_PIXEL_PACK_BUFFER binding before downloading texture data.
Zebediah Figura
zfigura at codeweavers.com
Mon Nov 29 18:13:41 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/texture.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 48202c2142c..d4c7082912b 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2695,6 +2695,8 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
if (temporary_mem)
{
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+ checkGLcall("glBindBuffer");
mem = temporary_mem;
}
else if (bo)
@@ -2705,6 +2707,8 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
}
else
{
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+ checkGLcall("glBindBuffer");
mem = data->addr;
}
@@ -2918,6 +2922,11 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context,
checkGLcall("glBindBuffer");
offset += dst_bo->buffer_offset;
}
+ else
+ {
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+ checkGLcall("glBindBuffer");
+ }
if (src_texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
{
--
2.32.0
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