[PATCH 2/4] wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer().

Zebediah Figura zfigura at codeweavers.com
Mon Nov 29 18:13:42 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/surface.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 060ac84b8b7..9a5b4cbff72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -475,6 +475,11 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
         checkGLcall("glBindBuffer");
         offset += data.buffer_object->buffer_offset;
     }
+    else
+    {
+        GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+        checkGLcall("glBindBuffer");
+    }
 
     level = sub_resource_idx % texture->level_count;
     wined3d_texture_get_pitch(texture, level, &row_pitch, &slice_pitch);
-- 
2.32.0




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