[PATCH 2/4] wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer().
Zebediah Figura
zfigura at codeweavers.com
Mon Nov 29 18:13:42 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/surface.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 060ac84b8b7..9a5b4cbff72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -475,6 +475,11 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
checkGLcall("glBindBuffer");
offset += data.buffer_object->buffer_offset;
}
+ else
+ {
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
+ checkGLcall("glBindBuffer");
+ }
level = sub_resource_idx % texture->level_count;
wined3d_texture_get_pitch(texture, level, &row_pitch, &slice_pitch);
--
2.32.0
More information about the wine-devel
mailing list