[PATCH 3/4] wined3d: Always set GL_PIXEL_UNPACK_BINDING in wined3d_texture_gl_allocate_mutable_storage().
Zebediah Figura
zfigura at codeweavers.com
Mon Nov 29 18:13:43 CST 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/texture.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index d4c7082912b..26c35fd84dc 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -947,6 +947,9 @@ static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_g
TRACE("texture_gl %p, layer %u, level %u, target %#x, width %u, height %u.\n",
texture_gl, layer, level, target, width, height);
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("glBindBuffer");
+
if (target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY)
{
depth = wined3d_texture_get_level_depth(&texture_gl->t, level);
--
2.32.0
More information about the wine-devel
mailing list