[PATCH 09/10] winebus.sys: Implement PID device control for SDL devices.
Rémi Bernon
rbernon at codeweavers.com
Fri Oct 1 02:31:07 CDT 2021
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/winebus.sys/bus_sdl.c | 48 +++++++++++++++++++++++++++++++++++---
1 file changed, 45 insertions(+), 3 deletions(-)
diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c
index bd06717165d..772ee092c83 100644
--- a/dlls/winebus.sys/bus_sdl.c
+++ b/dlls/winebus.sys/bus_sdl.c
@@ -47,10 +47,11 @@
#include "ddk/wdm.h"
#include "ddk/hidtypes.h"
#include "ddk/hidsdi.h"
-#include "wine/debug.h"
-#include "wine/unicode.h"
#include "hidusage.h"
+#include "wine/debug.h"
+#include "wine/hid.h"
+
#include "unix_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(plugplay);
@@ -95,12 +96,15 @@ MAKE_FUNCPTR(SDL_HapticClose);
MAKE_FUNCPTR(SDL_HapticDestroyEffect);
MAKE_FUNCPTR(SDL_HapticNewEffect);
MAKE_FUNCPTR(SDL_HapticOpenFromJoystick);
+MAKE_FUNCPTR(SDL_HapticPause);
MAKE_FUNCPTR(SDL_HapticQuery);
MAKE_FUNCPTR(SDL_HapticRumbleInit);
MAKE_FUNCPTR(SDL_HapticRumblePlay);
MAKE_FUNCPTR(SDL_HapticRumbleSupported);
MAKE_FUNCPTR(SDL_HapticRunEffect);
+MAKE_FUNCPTR(SDL_HapticSetGain);
MAKE_FUNCPTR(SDL_HapticStopAll);
+MAKE_FUNCPTR(SDL_HapticUnpause);
MAKE_FUNCPTR(SDL_JoystickIsHaptic);
MAKE_FUNCPTR(SDL_GameControllerAddMapping);
MAKE_FUNCPTR(SDL_RegisterEvents);
@@ -130,6 +134,7 @@ struct sdl_device
DWORD effect_support;
SDL_Haptic *sdl_haptic;
int haptic_effect_id;
+ int effect_ids[256];
};
static inline struct sdl_device *impl_from_unix_device(struct unix_device *iface)
@@ -168,6 +173,8 @@ static void set_hat_value(struct unix_device *iface, int index, int value)
static BOOL descriptor_add_haptic(struct sdl_device *impl)
{
+ USHORT i;
+
if (!pSDL_JoystickIsHaptic(impl->sdl_joystick) ||
!(impl->sdl_haptic = pSDL_HapticOpenFromJoystick(impl->sdl_joystick)))
impl->effect_support = 0;
@@ -197,6 +204,7 @@ static BOOL descriptor_add_haptic(struct sdl_device *impl)
}
impl->haptic_effect_id = -1;
+ for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i) impl->effect_ids[i] = -1;
return TRUE;
}
@@ -400,7 +408,38 @@ NTSTATUS sdl_device_haptics_start(struct unix_device *iface, DWORD duration_ms,
static NTSTATUS sdl_device_physical_device_control(struct unix_device *iface, USAGE control)
{
- FIXME("iface %p, control %#04x stub\n", iface, control);
+ struct sdl_device *impl = impl_from_unix_device(iface);
+ unsigned int i;
+
+ TRACE("iface %p, control %#04x.\n", iface, control);
+
+ switch (control)
+ {
+ case PID_USAGE_DC_ENABLE_ACTUATORS:
+ pSDL_HapticSetGain(impl->sdl_haptic, 100);
+ return STATUS_SUCCESS;
+ case PID_USAGE_DC_DISABLE_ACTUATORS:
+ pSDL_HapticSetGain(impl->sdl_haptic, 0);
+ return STATUS_SUCCESS;
+ case PID_USAGE_DC_STOP_ALL_EFFECTS:
+ pSDL_HapticStopAll(impl->sdl_haptic);
+ return STATUS_SUCCESS;
+ case PID_USAGE_DC_DEVICE_RESET:
+ pSDL_HapticStopAll(impl->sdl_haptic);
+ for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i)
+ {
+ if (impl->effect_ids[i] < 0) continue;
+ pSDL_HapticDestroyEffect(impl->sdl_haptic, impl->effect_ids[i]);
+ impl->effect_ids[i] = -1;
+ }
+ return STATUS_SUCCESS;
+ case PID_USAGE_DC_DEVICE_PAUSE:
+ pSDL_HapticPause(impl->sdl_haptic);
+ return STATUS_SUCCESS;
+ case PID_USAGE_DC_DEVICE_CONTINUE:
+ pSDL_HapticUnpause(impl->sdl_haptic);
+ return STATUS_SUCCESS;
+ }
return STATUS_NOT_SUPPORTED;
}
@@ -665,12 +704,15 @@ NTSTATUS sdl_bus_init(void *args)
LOAD_FUNCPTR(SDL_HapticDestroyEffect);
LOAD_FUNCPTR(SDL_HapticNewEffect);
LOAD_FUNCPTR(SDL_HapticOpenFromJoystick);
+ LOAD_FUNCPTR(SDL_HapticPause);
LOAD_FUNCPTR(SDL_HapticQuery);
LOAD_FUNCPTR(SDL_HapticRumbleInit);
LOAD_FUNCPTR(SDL_HapticRumblePlay);
LOAD_FUNCPTR(SDL_HapticRumbleSupported);
LOAD_FUNCPTR(SDL_HapticRunEffect);
+ LOAD_FUNCPTR(SDL_HapticSetGain);
LOAD_FUNCPTR(SDL_HapticStopAll);
+ LOAD_FUNCPTR(SDL_HapticUnpause);
LOAD_FUNCPTR(SDL_JoystickIsHaptic);
LOAD_FUNCPTR(SDL_GameControllerAddMapping);
LOAD_FUNCPTR(SDL_RegisterEvents);
--
2.33.0
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